Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $6. The latest store price is $6, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $6 | Latest store price |
About Caroom Controller 3d
- Tools, Systems & Learning > Game Templates & Systems
The Carrom Controller package provides a comprehensive set of scripts to simulate a carrom game in Unity. It includes functionalities for piece spawning, striker control, scoring, and collision handling, offering an engaging and realistic gameplay experience.
Key Components:
1. Piece Management:Spawn.cs:
Handles the spawning of carrom pieces in a circular formation at the beginning of the game. Pieces alternate between black and white, with customizable count and radius.
2. Striker Control:Stricker.cs:
Manages the movement, aiming, and shooting mechanics of the striker. It includes drag-and-aim functionality, force calculation based on input, and visual feedback using LineRenderers. The striker can also be repositioned using a UI slider for precise aiming.
3. Scoring System:ScoreManager.cs:
Tracks and updates the scores for black and white pieces. It integrates with the UI (TextMeshPro) to display current scores and provides methods to increment scores when pieces are pocketed.
4. Pocket Detection:PocketTrigger.cs:
Detects when pieces enter pockets and updates the score accordingly. Pocketed pieces are deactivated to simulate removal from the board.
Main Features:
- Realistic Physics: Implements accurate force application and collision detection to mimic real carrom gameplay.
- Interactive UI: Displays scoring and shot force in real-time, enhancing player feedback.
- Customizable Gameplay: Adjustable parameters for piece count, spawn formation, shot force, and striker positioning.
- Visual Feedback: Uses LineRenderers to show aim direction and shot strength, ensuring clear player guidance.
Ideal Use Cases:
- Carrom or board game simulators.
- Unity asset store projects for table game enthusiasts.
- Customizable foundation for creating advanced tabletop or physics-based games.
Key Components:
1. Piece Management:Spawn.cs:
Handles the spawning of carrom pieces in a circular formation at the beginning of the game. Pieces alternate between black and white, with customizable count and radius.
2. Striker Control:Stricker.cs:
Manages the movement, aiming, and shooting mechanics of the striker. It includes drag-and-aim functionality, force calculation based on input, and visual feedback using LineRenderers. The striker can also be repositioned using a UI slider for precise aiming.
3. Scoring System:ScoreManager.cs:
Tracks and updates the scores for black and white pieces. It integrates with the UI (TextMeshPro) to display current scores and provides methods to increment scores when pieces are pocketed.
4. Pocket Detection:PocketTrigger.cs:
Detects when pieces enter pockets and updates the score accordingly. Pocketed pieces are deactivated to simulate removal from the board.
Main Features:
- Realistic Physics: Implements accurate force application and collision detection to mimic real carrom gameplay.
- Interactive UI: Displays scoring and shot force in real-time, enhancing player feedback.
- Customizable Gameplay: Adjustable parameters for piece count, spawn formation, shot force, and striker positioning.
- Visual Feedback: Uses LineRenderers to show aim direction and shot strength, ensuring clear player guidance.
Ideal Use Cases:
- Carrom or board game simulators.
- Unity asset store projects for table game enthusiasts.
- Customizable foundation for creating advanced tabletop or physics-based games.