Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price |
About Cardboard.NET (VR solution)
This asset is the port of the Cardboard SDK in C # for use in Unity Engine. It does not depend on third-party libraries, including the Google SDK. This asset doesn't use deprecated UIWebView, which helps you publish your apps in AppStore without restrictions.
To implement lens rendering, the built-in capabilities for displaying polygonal grids are used.
This asset support recognize QR codes from Google Cardboard and use his to generate correct lens meshes.
You can interact with a controll (like a button) througt a visual cursor.
Support for various control devices and manipulators is not provided.
If you have problem with adopting google cardboard SDK, this is pretty good solution for you, because:
- Implemented in pure C#
- Has no dependencies
- Works on iOS, Android and any other platform
- Actual preview in editor with lens distortion
- Scaning Google QR-codes without cardboard application
- Works without cardboard application
- Open-source implementation
- Fully customizable and hackable
- Compatible with il2cpp
To implement lens rendering, the built-in capabilities for displaying polygonal grids are used.
This asset support recognize QR codes from Google Cardboard and use his to generate correct lens meshes.
You can interact with a controll (like a button) througt a visual cursor.
Support for various control devices and manipulators is not provided.
If you have problem with adopting google cardboard SDK, this is pretty good solution for you, because:
- Implemented in pure C#
- Has no dependencies
- Works on iOS, Android and any other platform
- Actual preview in editor with lens distortion
- Scaning Google QR-codes without cardboard application
- Works without cardboard application
- Open-source implementation
- Fully customizable and hackable
- Compatible with il2cpp