Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-07-15 2026-07-22 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Card Game Core – Roguelike Deck-Building
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
- Art & Visuals > UI & GUI
Designed with a clean and extensible architecture, this template provides everything you need to build turn-based card battles, fantasy deckbuilders, RPG combat systems, and games inspired by classics like Slay the Spire, Monster Train, Across the Obelisk, and Inscryption.
Easily create your own cards, enemies, skills, effects, and combat mechanics using an organized workflow based on ScriptableObjects, prefabs, and C#.
The package includes a fully playable demo scene, allowing you to immediately test combat flow, card interactions, enemy AI, targeting, energy management, and deck mechanics.
Turn-Based Card Combat: Build engaging card battles with a complete gameplay loop. Draw cards, play cards, spend energy, attack enemies, cast skills, discard cards, enemy turn, new player turn.
Deck, Hand & Discard System: Everything required for classic deckbuilder gameplay. Deck container, hand management, discard pile, random card draw, automatic discard, deck reshuffle, configurable hand size, smooth card movement.
Modular Card Components: Create new cards without rewriting the entire system. Simply extend the base card component and build mechanics like Damage, Multi-target attacks, Healing, Defense, Poison, Buffs & Debuffs, Card Draw, Energy Gain/Loss, Custom Effects.
Enemy Action System: Enemies use reusable action assets, making AI easy to extend. Includes enemy attacks, healing, intent preview, multiple enemies, death handling, boss-ready architecture, custom enemy behaviours.
Targeting System: A familiar deckbuilder targeting experience. Arrow targeting, enemy selection, card validation, effect execution, cancel targeting. Perfect for attacks, spells and tactical abilities.
Player System: Ready-to-use player controller featuring health, energy, turn management, damage, healing, death events, UI synchronization. Easily expandable with armor, block, mana, rage, stamina, classes, relics or RPG progression.
Demo UI & Prefabs: Includes production-ready prototype assets: card prefab, enemy prefab, card popup, targeting arrow, runtime UI, main menu, gameplay scene. Replace the included graphics with your own artwork in minutes.
Lightweight & Easy to Extend: The project is intentionally kept lightweight and beginner-friendly. Clean architecture, ScriptableObject workflow, easy to customize, highly modular, beginner-friendly codebase, production-ready foundation.