Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $29.99 | Unity First Price 2026-11-05 2026-11-05 | |
| $14.99 | Unity New Release Discount 2026-11-05 2026-11-12 | |
| $14.99 | Unity New Release Discount 2026-11-05 2026-11-12 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Card Kit
Rules core (pure C#, no Unity dependencies)
- Board, lanes and card instances with named stats and stat modifiers
- An effect contract for on-place and on-reveal effects
- Turn and round resolution with a game-event stream your scene replays
- Lane conditions, with five ready-made rules to start from
- Fork() and PreviewPlay() for what-if simulation, and a greedy AI built on them
- Seeded RNG that can be saved and resumed
- Runs headless: test it in EditMode, or run it on a server
Card feel (Unity, URP)
- Cards with mouse-relative tilt, foil and a holographic URP shader
- Drag and drop onto zones, with snapping and highlights
- Card faces baked at runtime from your data: name, art window, rules text, cost badge, bundled fonts
- Drop a PNG in a Resources folder and it replaces that card's placeholder art; no code change
- Pack opening, inspect panels, dissolve, floating numbers, camera shake, banners and a GameObject pool
Game shell (optional)
- Boot and faded scene changes, a settings overlay and persisted volume
- Audio hub with pooled sound effects and crossfading music, plus 10 procedural sound effects you can bake to audio files
- Save/load slots, localization, toast notifications, achievements, input rebinding and first-run hints
Lane Duel sample
A complete best-of-three lane battler built only from Card Kit: drag and drop, simultaneous reveal, an AI rival, lane rules, and the full feel layer. Three short, readable scripts.
What it is not: Card Kit is a code-first engine, not a no-code editor. It has no multiplayer networking and no deck-builder screens; card art in the sample is procedural placeholder art.
Documentation: README in the package, plus the Lane Duel README.