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Card Kit preview
Unity

Card Kit

By Sangue3

$14.99 $29.99 50% off

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Card Kit 4 price observations from Nov 5, 2026 to Nov 7, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Nov 5, 2026: $14.99. Unity New Release Discount 2026-11-05 2026-11-12 Nov 5, 2026: $14.99. Unity New Release Discount 2026-11-05 2026-11-12 Nov 5, 2026: $29.99. Unity First Price 2026-11-05 2026-11-05 Nov 7, 2026: $14.99. Latest store price Nov 5, 2026 Nov 7, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price
$29.99Unity First Price 2026-11-05 2026-11-05
$14.99Unity New Release Discount 2026-11-05 2026-11-12
$14.99Unity New Release Discount 2026-11-05 2026-11-12

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Card Kit

Card Kit is the foundation for a card game, split into four assemblies you can take together or one at a time. Bring your own cards, rules and art; the kit gives you the engine and the feel.

Rules core (pure C#, no Unity dependencies)
- Board, lanes and card instances with named stats and stat modifiers
- An effect contract for on-place and on-reveal effects
- Turn and round resolution with a game-event stream your scene replays
- Lane conditions, with five ready-made rules to start from
- Fork() and PreviewPlay() for what-if simulation, and a greedy AI built on them
- Seeded RNG that can be saved and resumed
- Runs headless: test it in EditMode, or run it on a server

Card feel (Unity, URP)
- Cards with mouse-relative tilt, foil and a holographic URP shader
- Drag and drop onto zones, with snapping and highlights
- Card faces baked at runtime from your data: name, art window, rules text, cost badge, bundled fonts
- Drop a PNG in a Resources folder and it replaces that card's placeholder art; no code change
- Pack opening, inspect panels, dissolve, floating numbers, camera shake, banners and a GameObject pool

Game shell (optional)
- Boot and faded scene changes, a settings overlay and persisted volume
- Audio hub with pooled sound effects and crossfading music, plus 10 procedural sound effects you can bake to audio files
- Save/load slots, localization, toast notifications, achievements, input rebinding and first-run hints

Lane Duel sample
A complete best-of-three lane battler built only from Card Kit: drag and drop, simultaneous reveal, an AI rival, lane rules, and the full feel layer. Three short, readable scripts.

What it is not: Card Kit is a code-first engine, not a no-code editor. It has no multiplayer networking and no deck-builder screens; card art in the sample is procedural placeholder art.

Documentation: README in the package, plus the Lane Duel README.

Unity price last checked .

Prices and availability may change.