About Car Airbag System
- Audio > Sound Effects & Ambience
- Theme > Stylized
- Theme > Low Poly
- Theme > Modern
- Art & Visuals > 3D
- Art & Visuals > VFX
Car Airbag System visually simulates vehicle airbag systems, detecting collision sides, forces, and vehicle rollovers. It automatically deploys the correct airbags based on these detections, providing a realistic experience.
This is the first of its kind for the Unity Engine and the game development industry!
Comes with a well designed tool, a wide variety of low poly airbag 3D models, and airbag deployment sound effects.
Easy to set up, compatible with any vehicle physics controller, no programing needed!
It does not add more colliders to your vehicle, it uses those that already exist in your vehicle!
An ideal tool for car repair games, racing simulators, life simulators, and more. It's a nice detail addition that you never thought your game needed.
Key feature:
Automatically deploy airbags with sound and smoke effects based on collision forces
During deployment, automatically resize airbags based on prefab settings and replace the “inflated” texture with the “deflated” one
Compatible with any vehicle physics controller
Easy to setup, easy to use
Modular
Each airbag mesh also exists in a poly-styled mesh
The tool can detect collision sides. When "Debug Log Info" is enabled inside the Main Controller, it will display detailed console messages about collision sides, collision force values, and even vehicle rollovers. This will help fine tune the Collision Sensor values to perfection (found inside the Main Controller). Read more about the collision sensor values in the Documentation.pdf, under the "Airbag Main Controller" chaper.
This is the first of its kind for the Unity Engine and the game development industry!
Comes with a well designed tool, a wide variety of low poly airbag 3D models, and airbag deployment sound effects.
Easy to set up, compatible with any vehicle physics controller, no programing needed!
It does not add more colliders to your vehicle, it uses those that already exist in your vehicle!
An ideal tool for car repair games, racing simulators, life simulators, and more. It's a nice detail addition that you never thought your game needed.
Key feature:
Automatically deploy airbags with sound and smoke effects based on collision forces
During deployment, automatically resize airbags based on prefab settings and replace the “inflated” texture with the “deflated” one
Compatible with any vehicle physics controller
Easy to setup, easy to use
Modular
Each airbag mesh also exists in a poly-styled mesh
The tool can detect collision sides. When "Debug Log Info" is enabled inside the Main Controller, it will display detailed console messages about collision sides, collision force values, and even vehicle rollovers. This will help fine tune the Collision Sensor values to perfection (found inside the Main Controller). Read more about the collision sensor values in the Documentation.pdf, under the "Airbag Main Controller" chaper.