Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $11.99. The latest store price is $11.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $11.99 | Latest store price | |
| $11.99 | Unity First Price 2026-08-10 2026-08-10 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Cannon System Pro | Medieval Heavy Artillery
- Audio > Sound Effects & Ambience
- Theme > Military & Combat
- Art & Visuals > 3D
- Art & Visuals > VFX
- Theme > Historical
It provides three different game-ready medieval heavy artillery cannons with supporting props, animations, and tools for aiming, firing, organizing, destroying, restoring, and integrating cannons into your own gameplay.
Included cannons:
Medieval Cannon
Heavy Cannon
Double Barrel Cannon
Included props:
Cannonballs sized for every cannon
Cleaning sponges sized for every cannon
Shot racks for every cannonball size
Main features:
Animated aiming and firing
Horizontal traverse and vertical elevation
Classic operating mode
Cannon batteries and configurable firing volleys
Multiple destruction animations
Cannon restoration and reset
Multiple LOD levels
Included cannon SFX
Pooled SFX and VFX system
Reusable effect configuration
Events and public API for gameplay integration
Material customization across LODs and debris
Rigidbody destruction-animation recording tool
Optional animated barrel-deformation system
Demonstration scenes
Detailed documentation
Support for URP, Built-in Render Pipeline, and HDRP
The system handles cannon animation, presentation, state management, effects, and integration hooks.