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CANNA Cloud preview
Unity

CANNA Cloud

By CANNA_Code

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7.50. The latest store price is $15.

Recorded prices for CANNA Cloud 4 price observations from Jul 30, 2026 to Nov 6, 2026. Lowest recorded price $7.50. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Jul 30, 2026: $15. Unity First Price 2026-07-30 2026-08-06 Jul 30, 2026: $7.50. Unity New Release Discount 2026-07-30 2026-08-13 Jul 30, 2026: $7.50. Unity New Release Discount 2026-07-30 2026-08-13 Nov 6, 2026: $15. Latest store price Jul 30, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$7.50Unity New Release Discount 2026-07-30 2026-08-13
$7.50Unity New Release Discount 2026-07-30 2026-08-13
$15Unity First Price 2026-07-30 2026-08-06

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About CANNA Cloud

  • Theme > Nature & Countryside
  • Theme > Realistic
CANNA Cloud Dome is a high-performance, fully procedural cloud layer system built exclusively for the Universal Render Pipeline (URP). This is not an unoptimized prototype or a basic screen-space texture template. CANNA Cloud Dome was built for and is actively used in Paradise Hills, an original VR game currently in development by CANNA Coding. Every property threshold, tracking matrix, and shader pass has been engineered and tested in a real-world VR environment with uncompromising performance constraints.
The philosophy behind the CANNA Coding ecosystem is simple: provide developers—regardless of team size—with production-tested, low-overhead tools that let them paint sweeping atmospheres without crushing frame budgets.
Drop the script straight into your hierarchy, and your scene instantly initializes an optimized procedural cloud dome mesh that automatically handles horizontal tracking relative to the player camera. The system handles its own shader fallbacks seamlessly in the background, introducing a rich, living canopy that updates dynamically across 24-hour cycles.
KEY FEATURES
Cloud Appearance & Artistic Profiles
Go effortlessly from lush, realistic sky vistas to crisp, non-photorealistic art styles with deep inspector tuning controls.
Infinite Visual Customization: Sculpt your exact cloud profile using granular controls for structural base coverage, noise scaling, and multi-octave edge density.
Two-Tone & Stylized Settings (NEW): Includes the newly added Light Edge Sharpness and Dark Cloud Blend sliders. Pushing these parameters past smooth procedural noise profiles snaps the rendering into flat, hard-edged vector gradients—perfect for Stylized, Anime, or Cell-Shaded aesthetics.
Micro-Detail Turbulence: Exposes independent secondary high-frequency noise layers to add natural air-shredding or wispy borders around the edges of massive cloud forms.

Dynamic 24-Hour Time Cycles
Bring your environment's skybox transitions to life with custom palette mapping.
Flexible Driving Modes: Keep lighting fixed via Static mode, drive it via a standalone ManualSlider timeline, or bridge it natively via CANNASky reflection.
Independent Palette Mapping: Fully custom color overrides map unique hues directly to sun-facing edges and thick internal core shadows across separate, dedicated Day and Night color brackets.
Automated Twilight Transitions: Built-in sunrise and sunset tint layers dynamically evaluate the sun's elevation matrix, smoothly applying warm twilight overlays across the cloud segments facing the horizon line.

Precise Spatial Fitting
Never deal with awkward sky clipping or hard edges slicing through your level borders again.
Mesh Tuning Controls: Instantly alter the absolute Dome Radius, vertical squash factor (Dome Height), and world-space Altitude offsets.
Terrain Clipping Prevention: Easily shift your entire cloud ceiling up or down to place dense layers flawlessly behind massive mountain ranges or gracefully in front of low horizon meshes to maximize immersive depth.

Procedural Wind Simulation
Fluid Scrolling: Driven entirely through low-overhead vector offsets passed to the shader.
Dual-Layer Speeds: Set your global wind velocity while using the detail speed multiplier to spin the micro-noise layer faster, simulating changing atmospheric cross-currents.
Live Editor Previews: When Animate In Editor is enabled, your clouds scroll beautifully in the scene view without needing to enter Play Mode, letting you iterate on wind patterns instantly.

PERFORMANCE & VR OPTIMIZATION
Single Pass Instanced Ready: Fully VR-safe out-of-the-box, supporting Single-Pass Instanced (SPI) stereo rendering configurations with no double-rendering penalties.
Negligible GPU Overhead: Skips heavy volumetric texture raymarching in favor of a math-driven procedural approach.
Smart Mesh Tracking: Automatically binds to your active main camera or XR Rig at runtime, shifting its X/Z boundaries continuously so the player can never "fly outside" the clouds.
Cached Safety Fallbacks: Caches all shader property IDs instantly on initialization to prevent runtime string allocation overhead. If a manual link is ever broken, the script executes a dual-tier reflection fallback to automatically locate and re-bind the core shader files in memory.

MODULAR INTEGRATION & DEVELOPER API
Ecosystem Compatibility: This package provides the independent, standalone CANNA_Cloud system. To unlock fully automated day/night syncing, the inspector includes deep, out-of-the-box reflection hooks to link with CANNA_Sky (sold separately).
Zero External Dependencies: Built natively using lightweight mathematical arrays; requires no additional packages beyond standard Unity URP features.

WHAT'S INCLUDED
CANNA_CloudDome.cs — Core mesh generator, runtime camera tracker, and material processing controller.
CANNA_CloudDome.shader — High-performance procedural mathematical lighting and dual-frequency noise layout.
Detailed User Manual — Quick-setup guide and complete property reference table.

REQUIREMENTS
Unity 6.3+ (Developed and thoroughly validated on Unity 6.3)
Universal Render Pipeline (URP) — Required.

Unity price last checked .

Prices and availability may change.