Canley Haptics Lite: Qualitative Mobile Feedback
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity Permanent Decrease 2026-07-15 2026-07-22 | |
| $15 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Canley Haptics Lite: Qualitative Mobile Feedback
Standard haptic solutions often force you to speak the language of hardware branding (like *NotificationSuccess* or *ImpactLevelLow*). Canley Haptics Lite replaces esoteric jargon with qualitative, "Plain English" styles like **SoftBump**, **TriplePulse**, and **HeavyBump**. Designed to be "light on its feet," this asset provides a premium, zero-config bridge to the native iOS Taptic Engine and the modern Android vibration ecosystem.
**Key Features:**
* **One-Line Implementation:** Trigger any haptic style with a single static call: CanleyHaptics.Trigger(HapticStyle.MediumBump).
* **Flagship Android Sharpness (API 30+):** Now utilizes **Android Composition Primitives**. On supported flagship hardware (Pixel 4+, Samsung S20+), this triggers specific mechanical motor instructions for "Apple-sharp" tactile feedback.
* **Active-Braking Waveforms (API 26+):** Uses precision micro-timings and active braking to eliminate "fuzziness" on modern Android actuators, ensuring patterns feel like distinct clicks rather than a generic buzz.
* **Zero-Config Android Permissions:** Our internal bridge automatically handles the VIBRATE permission injection during the build—no manual Manifest editing required.
* **Editor Simulation:** Working without a device? The console prints color-coded, rich-text logs so you can verify your haptic logic visually during playtests.
* **Unity 6 Verified:** Fully compatible with the latest engine version, including automated fixes for New Input System migration and TMP resource errors.
**Best For:**
* **UI/UX Intensive Apps:** Perfect for adding tactile "weight" to buttons, sliders, and scroll wheels.
* **Hyper-Casual & Puzzle Games:** Enhance the "juice" of your game with satisfying physical feedback for every interaction.
* **Prototyping:** The fastest way to get professional haptics into a project without the bloat of larger SDKs.
**Technical Specs:**
* **iOS:** iPhone 7+ (Taptic Engine).
* **Android:** **API 30+** for ultra-sharp Composition Primitives, **API 26+** for high-fidelity waveforms, and an **intelligent legacy fallback** for older hardware.
* **Footprint:** Extremely lightweight with zero namespace pollution.