Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-07-31 2026-08-07 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Candice AI for Games
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
Agents can detect objects based on a detection range and line of sight. This can also be filtered by layer.
Movement
Agents can traverse various environments. Agents can intelligently move, using World Class technologies such as Dynamic Obstacle Avoidance, and A* Pathfinding.
Combat.
Agents can attack and deal/receive damage.
Behavior Trees
Agents use Behavior Trees to allow the most optimal decision-making. Behavior Trees can be designed in code, or visually using Candice Behavior Designer™ and can be reused in as many agents you want.
Goal Oriented Action Planning
Agents can figure out how to achieve a certain goal on their own. Create the most advanced and diverse AI possible.
Algorithms and Data Structures
All algorithms within Candice are designed with Time and Space Complexity in mind, ensuring that performance scales efficiently as the number of agents increases.
Fully Customizable
Candice gives ultimate power to the skilled coder. Easily add new behaviors by simply writing new methods/functions. Make your agents as Advanced as you can code!
Beginner Friendly
Candice has a user-friendly UI and around-the-clock support, including a dedicated discord community. Not much technical skill is required to build basic AI as there are several default Behavior Trees to use and build on.
Supports Unity 2020 and 2021