Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About CameraForAllPlatform
CameraForAllPlatform is a unified camera system designed to simplify camera integration across Android, iOS, WebGL, and Desktop. It removes platform-specific complexity by providing a single, consistent API that works everywhere.
With automatic permission handling, flexible camera controls, and real-time texture output, developers can build camera-driven applications without worrying about platform differences.
Key Features
One API for All Platforms
Use a single camera implementation across mobile, web, and desktop environments.
Automatic Permission Handling
Seamlessly manages camera permissions for Android, iOS, WebGL, and Desktop—no manual setup required.
Camera Rotation Support
Handles device orientation with support for 0°, 90°, 180°, and 270° rotation.
Mirror & Flip Options
Supports horizontal mirroring and vertical flipping—ideal for front-facing cameras.
Resolution & FPS Control
Adjust camera width, height, and frame rate based on performance requirements.
Fit-to-Screen Output
Maintains correct aspect ratio and ensures proper screen coverage automatically.
Camera Switching & Selection
Switch between front and back cameras
Select cameras via dropdown (Desktop & Web)
Switch by index or device name
Real-Time Texture Output
Access camera frames as textures for rendering, processing, or ML pipelines.
Event-Driven Lifecycle
Built-in events for camera start, frame update, camera switch, and stop.
Lightweight & Compatible
No external dependencies. Works with Built-in, URP, and HDRP pipelines.
Use Cases
AR Applications
Use camera feeds reliably across mobile and WebGL for custom AR experiences.
Machine Learning & Computer Vision
Perfect for object detection, segmentation, face/hand tracking, and OCR.
Camera-Based Apps
Build live previews, capture systems, and real-time filters.
WebGL Camera Experiences
Enable stable webcam access in browser-based Unity apps.
Games & Interactive UI
Use live camera textures for gameplay mechanics and UI interactions.
Rapid Prototyping & R&D
Quickly test camera-based ideas without platform-specific rewrites.