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Cakir Commander preview
Unity

Cakir Commander

By Cakir Studio

$60

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $60. The latest store price is $60, matching the lowest recorded price shown here.

Recorded prices for Cakir Commander 3 price observations from Jun 20, 2026 to Nov 2, 2026. Lowest recorded price $60. Exact dates and prices are listed below. $0.00 $60.00 $120.00 Jun 20, 2026: $120. Unity First Price 2026-06-20 2026-06-27 Jul 25, 2026: $60. Unity Permanent Decrease 2026-07-25 2026-08-01 Nov 2, 2026: $60. Latest store price Jun 20, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$60Latest store price
$60Unity Permanent Decrease 2026-07-25 2026-08-01
$120Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Cakir Commander

  • Tools, Systems & Learning > Game Templates & Systems
Prompt-to-Action AI Framework: Dynamic Behavior Synthesis. This asset is a high-level Prompt-to-Action Framework designed to bridge the gap between natural language processing and deterministic game logic. It provides a robust pipeline to transform unstructured text prompts into executable Dynamic Behavior Trees at runtime, allowing for unprecedented player agency and NPC flexibility. Unlike static AI systems, this framework treats game methods as modular nodes that can be synthesized into complex logic chains on the fly. Dynamic Behavior Synthesis: Automatically constructs and executes behavior trees at runtime based on parsed intent. Method Registration System: A streamlined API to register existing C# methods, making them "visible" and "actionable" to the logic parser. DSL (Domain Specific Language) Integration: Translates natural language into a structured logic format, ensuring game-safe execution without the risks of direct code injection. Runtime Logic Mapping: Real-time mapping of user intent to specific game functions like navigation, combat, or environmental interaction. Register: Map your existing game functions to the framework's registry. Parse: Feed natural language input into the system. Execute: The framework generates a temporary, optimized Behavior Tree and executes the logic within the Unity lifecycle. This framework is built for developers who want to implement "Instruction-Based" gameplay. It provides the architectural "plumbing" needed to handle complex command strings, allowing you to focus on game design rather than the intricacies of intent parsing and logic sequencing.

Unity price last checked .

Prices and availability may change.