Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $6. The latest store price is $20.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $10 | Unity Discount 2026-08-21 2026-08-26 | |
| $8 | Unity Flash Sale 2026-08-20 2026-08-21 | |
| $6 | Unity Flash Sale 2026-08-19 2026-08-20 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Advanced Cable Creator
- Tools, Systems & Learning > Development Tools & Automation
New Feature in v1.1: Runtime placement and update from code support (WebGL Demo)
New Feature in v1.2: Prefabs propagation along the cable (useful for garlands-like stuff).
This tool makes it easy to create hanging cables and ropes in your scene with just a few clicks. You can create a single cable or a bunch of parallel cables with different properties randomized. The tool has been designed with a balance of flexibility and ease of use in mind.
The cable path can be edited in two different ways:
1. By dragging control handles of the cable segments right in the scene view.
2. Using scene objects as control points and generating the cable between them.
The tool automatically handles all routine tasks under the hood, for example: hanging shape of the cable, texture size ratio dependent UVs generation, spawning of cable joint objects (cable clips for instance) with auto orientation.
New Feature in v1.2: Prefabs propagation along the cable (useful for garlands-like stuff).
This tool makes it easy to create hanging cables and ropes in your scene with just a few clicks. You can create a single cable or a bunch of parallel cables with different properties randomized. The tool has been designed with a balance of flexibility and ease of use in mind.
The cable path can be edited in two different ways:
1. By dragging control handles of the cable segments right in the scene view.
2. Using scene objects as control points and generating the cable between them.
The tool automatically handles all routine tasks under the hood, for example: hanging shape of the cable, texture size ratio dependent UVs generation, spawning of cable joint objects (cable clips for instance) with auto orientation.