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C# Code Generator | Templates, Mass SO Creation & Folder Styles preview
Unity

C# Code Generator | Templates, Mass SO Creation & Folder Styles

By AceMoisan

Current price
$15
Lowest recorded
$15
5/ 5 (4) 7 likes
C# Code Generator | Templates, Mass SO Creation & Folder Styles preview 1 1 / 3

Price history

Lowest recorded standalone price: $15. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for C# Code Generator | Templates, Mass SO Creation & Folder Styles Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $7.50 $15.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About C# Code Generator | Templates, Mass SO Creation & Folder Styles

  • Tools, Systems & Learning > Development Tools & Automation
C# Code Generator | Templates, Mass SO Creation & Folder Styles is a pattern-aware C# code generator built for Unity developers who want to write less boilerplate and start building faster. Pick a template, fill in your parameters, and generate clean, production-ready C# scripts -- all from a polished three-panel wizard or a simple right-click in the Project window. What You Get: Ace Code Scaffold ships with 17 built-in templates covering the most common Unity scripting patterns: MonoBehaviour -- Basic and Singleton (with DontDestroyOnLoad, thread-safety options). Networking -- Netcode for GameObjects: NetworkBehaviour, Player Controller, Object Spawner (with NetworkVariables, ServerRpc, ClientRpc). ScriptableObject -- Basic SO, Data Container (with mass asset creation), Event Channel. Editor -- Custom Editor, Custom Inspector (UI Toolkit), EditorWindow, Documentation Window, About Window, Property Drawer. Patterns -- Command, Object Pool, State Machine State. Testing -- Edit Mode and Play Mode test fixtures. Every template is fully parameterized. Toggle optional sections on or off, set class names, namespaces, method signatures, accent colors -- the generated code adapts to your choices. Live Previews: The code preview panel shows your generated C# script updating character-by-character as you adjust parameters. For Editor Window templates, open the companion Live Visual Preview window to see a pixel-accurate rendering of the window you're creating -- complete with toolbars, sidebars, status bars, and accent colors -- all updating in real-time. Quick Create: Right-click any folder in the Project window and navigate to Create > Ace > Code Scaffold to generate any template directly into that folder. A compact Quick Create popup lets you fill in parameters and generate without opening the full wizard. Mass ScriptableObject Creation: The Data Container SO template lets you define a ScriptableObject class and batch-create named asset instances in one step. Define your fields, add your asset names, click Generate -- the script and all SO assets are created together. Folder Styles (Bonus): Right-click any Project folder to assign a color and icon badge. Visually organize your project at a glance -- no configuration files, no setup. Zero Dependency: Generated code is clean, standalone C#. There is no runtime reference, no base class, no using directive pointing back to Code Scaffold. You can safely remove the tool at any time without affecting your project. Built for Unity 6: Designed for Unity 6 (6000.x) with UI Toolkit throughout. The editor UI is dark-themed, responsive, and follows Unity's design conventions.

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