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BurstAdapter preview
Unity

BurstAdapter

By Coredump of the Soul

Current price
$7.99
Lowest recorded
$7.99
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Price history

Lowest recorded standalone price: $7.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for BurstAdapter Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $4.00 $7.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About BurstAdapter

  • Tools, Systems & Learning > Development Tools & Automation
BurstAdapter is a Unity productivity and performance package that bridges normal C# APIs and Burst jobs. Built for simplicity of use while supporting customization. You write [BurstAdapter] partial methods and the body (kernel), and the package generates the job wrapper code for you. The code generator runs at compile time without any noticeable delay. Basic example: create a method with List as parameter, decorate it with [BurstAdapter] and the package manages conversion to a NativeArray and back. It is designed to reduce boilerplate around: Managed-to-native container conversion, Job scheduling (IJob / IJobParallelFor), Copy-back and disposal, Repetitive Burst wrapper plumbing. You keep control over the actual algorithm in your kernel, while BurstAdapter handles the integration layer. Comes with full documentation and test-code that showcases lots of scenarios. Customization: Highly customizable at code level, you define method signatures, kernel logic, and parallel mode behavior. Offers a few settings to configure output paths. Not a black box gameplay system; it is a developer tool for your own runtime logic. Works with your existing architecture and can be integrated per method, incrementally. Use cases / suitability: Great for CPU-heavy gameplay systems: procedural generation, simulation loops, data transforms, AI preprocessing, utility pipelines. Genre-agnostic: suitable for any Unity genre where performance-critical loops benefit from Burst + Jobs. Best for teams who want Burst performance without writing the same wrapper code repeatedly.

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