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Lowest recorded standalone price: $7.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
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About BurstAdapter
- Tools, Systems & Learning > Development Tools & Automation
BurstAdapter is a Unity productivity and performance package that bridges normal C# APIs and Burst jobs. Built for simplicity of use while supporting customization. You write [BurstAdapter] partial methods and the body (kernel), and the package generates the job wrapper code for you. The code generator runs at compile time without any noticeable delay. Basic example: create a method with List as parameter, decorate it with [BurstAdapter] and the package manages conversion to a NativeArray and back. It is designed to reduce boilerplate around: Managed-to-native container conversion, Job scheduling (IJob / IJobParallelFor), Copy-back and disposal, Repetitive Burst wrapper plumbing. You keep control over the actual algorithm in your kernel, while BurstAdapter handles the integration layer. Comes with full documentation and test-code that showcases lots of scenarios. Customization: Highly customizable at code level, you define method signatures, kernel logic, and parallel mode behavior. Offers a few settings to configure output paths. Not a black box gameplay system; it is a developer tool for your own runtime logic. Works with your existing architecture and can be integrated per method, incrementally. Use cases / suitability: Great for CPU-heavy gameplay systems: procedural generation, simulation loops, data transforms, AI preprocessing, utility pipelines. Genre-agnostic: suitable for any Unity genre where performance-critical loops benefit from Burst + Jobs. Best for teams who want Burst performance without writing the same wrapper code repeatedly.