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Burning Shader preview
Unity

Burning Shader

By SomeOneWhoCares

$15

Rated 5.0/5 from 4 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Burning Shader 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 4, 2026: $15. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About Burning Shader

  • Art & Visuals > 3D
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Burning Shader is a shader that will help you in creating your game. The asset contains 20 variations of the main shader to optimize and select the visual display depending on your tasks and needs. Unity version: 2021.3.1. Supported Renderers: Built-In, URP, HDRP. Supported Platforms: All platforms. Asset contain: 20 variations of shader (metallic or specular color, calculations in local or world space, with or without detail albedo, triplanar mapping and their variations); particle systems of burning (fire, embers, smoke, distortion); script for burning control; models and textures (taken from a free asset Viking Village by UNITY TECHNOLOGIES for demonstration purpose). To control burning process use "Shader.SetGlobalFloat("_StartBurning", FLOAT)" and "Shader.SetGlobalFloat("_StopBurning", FLOAT)", where FLOAT is a number from 0 to 1 (off and on respectively). If you want to change the burning of each object separately, then use non-global shaders.

Unity price last checked .

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