Unity
Bullet Sort Battle - Complete Mobile Game Template
$49.95
About Bullet Sort Battle - Complete Mobile Game Template
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Stylized
- Theme > Low Poly
- Theme > Military & Combat
Bullet Sort Battle is a production-ready Unity template that combines bullet sorting puzzles with tactical tank battles into a unique hybrid gameplay experience.
Players sort colored bullets into matching ammunition shells to collect resources, then use those resources to deploy tanks and defeat incoming enemy waves. Every bullet sorted directly impacts battlefield performance, creating a satisfying progression from puzzle-solving to combat strategy.
Built for rapid development, the template includes a powerful ScriptableObject-based Level Editor, multiple gameplay modifiers, monetization-ready power-ups, and support for Unity IAP v5.
Core Gameplay - Sort Bullets: Tap to select connected bullets of the same color. Move bullets into matching ammunition shells. Use temporary slots to manage limited space. Collect ammunition resources through successful matches.
Deploy Tanks: Tanks wait in reserve rows. Enemies advance toward the battlefield. Select and deploy tanks strategically. Tanks automatically engage enemies. Eliminate all enemies to complete the level.
Dynamic Bullet States: Frozen - Can move but cannot fit into shells. Locked - Cannot move until unlocked. Decay - Timer-based bullet that causes failure when destroyed.
Power-Ups: Magnet, Slot Expansion, Hammer, Key, and Cooler.
Level Editor: Create and balance content quickly using Scriptable Objects to configure puzzle layouts, bullet placement, special bullet states, tank formations, and enemy waves.
Technical Highlights: ScriptableObject-based architecture, modular puzzle and battle systems, mobile-optimized performance, easy-to-reskin low-poly visuals, Unity IAP v5 support, scalable level framework, clean and extensible codebase.
Players sort colored bullets into matching ammunition shells to collect resources, then use those resources to deploy tanks and defeat incoming enemy waves. Every bullet sorted directly impacts battlefield performance, creating a satisfying progression from puzzle-solving to combat strategy.
Built for rapid development, the template includes a powerful ScriptableObject-based Level Editor, multiple gameplay modifiers, monetization-ready power-ups, and support for Unity IAP v5.
Core Gameplay - Sort Bullets: Tap to select connected bullets of the same color. Move bullets into matching ammunition shells. Use temporary slots to manage limited space. Collect ammunition resources through successful matches.
Deploy Tanks: Tanks wait in reserve rows. Enemies advance toward the battlefield. Select and deploy tanks strategically. Tanks automatically engage enemies. Eliminate all enemies to complete the level.
Dynamic Bullet States: Frozen - Can move but cannot fit into shells. Locked - Cannot move until unlocked. Decay - Timer-based bullet that causes failure when destroyed.
Power-Ups: Magnet, Slot Expansion, Hammer, Key, and Cooler.
Level Editor: Create and balance content quickly using Scriptable Objects to configure puzzle layouts, bullet placement, special bullet states, tank formations, and enemy waves.
Technical Highlights: ScriptableObject-based architecture, modular puzzle and battle systems, mobile-optimized performance, easy-to-reskin low-poly visuals, Unity IAP v5 support, scalable level framework, clean and extensible codebase.