Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price | |
| $24.99 | Unity First Price 2026-09-03 2026-09-03 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Build Size Gate — CI Check for Build Size Regressions
- Tools, Systems & Learning > Development Tools & Automation
This tool came out of a public experiment series: 16 Android APKs, one variable changed at a time, every number published with raw data and a reproducible project. The methodology — and its open-source measurement engine — is documented at hellohanostudio.github.io.
THREE METRICS, NOT ONE
"Build size" is not one number. The gate checks three:
- artifact bytes — the file users download
- BuildReport total size — Unity's reported output
- packed asset bytes — serialized asset data
An APK can be stable while assets move, and assets can be stable while generated code grows. Gating all three catches both.
THE WINDOW (Tools ▸ Build Size Gate ▸ Open Window)
- Gate — run the check in the Editor: PASS/WARN/FAIL banner, per-metric deltas with reasons, and one-click "Approve Current Build" when growth is intentional.
- Baselines — capture a baseline from any build summary and edit thresholds in plain fields. No hand-edited JSON.
- Layers — compare two APK/AAB files entry by entry and see exactly which packaged files grew. Export CSV.
- CI Setup — generates a ready-to-run shell command and a GitHub Actions workflow with your paths filled in.
WORKS OUT OF THE BOX
A sample baseline and build summary are included — open the window and see a real check pass in under a minute, before your first build. After that: build once, capture, commit the JSON, done.
HONEST SCOPE (v1)
Built and validated on Android APK builds with Unity 6000.3 (IL2CPP/ARM64). The gate itself is platform-agnostic and reads a plain-text summary; iOS and AAB validation is on the roadmap. Editor-only — nothing ships in your player build.