Unity
Bug Reporter & In-Game Console - send errors to Discord, Jira, Notion & more
$79.99
Rated 5.0/5 from 9 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $79.99. The latest store price is $79.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $79.99 | Latest store price |
About Bug Reporter & In-Game Console - send errors to Discord, Jira, Notion & more
- Tools, Systems & Learning > Development Tools & Automation
Your game crashes on a tester's device - and all you get is "it doesn't work". No error message, no stack trace, no logs. This system fixes that: it captures errors, stack traces, logs and screenshots directly from any build and device and delivers them wherever your team already works: Discord, Jira, Notion, Trello, GitHub, GitLab, Slack, MS Teams, Telegram, Email and more. Set it up once, and every bug report arrives complete: what happened, on which device, with a screenshot.
MAIN FEATURES
15+ integrations: Send reports to Notion, Jira, Trello, GitHub, GitLab, Discord, Slack, MS Teams, Telegram, ClickUp, OpenProject, Email, Unity Cloud Diagnostics, imgur, or your own custom endpoint. Combine multiple services and order them freely (e.g. upload the screenshot to imgur first, then link it in your Jira ticket).
Automatic & user-initiated reports: Send reports automatically whenever an error occurs (with built-in rate limiting), or let your players report bugs through the included, customizable feedback UI with screenshots they can draw on.
In-game console: View all logs, errors and stack traces right inside your game, including builds on mobile and console. Instant to open even with thousands of entries.
Never lose a report: The offline queue stores reports that couldn't be delivered and retries them automatically on the next launch.
Rich context, your choice: Device info, scene list, build number, performance metrics (FPS, memory), custom fields. You decide exactly what is collected with privacy by default.
Secure by design: All API keys are stored encrypted, and release builds can be shipped with all key material stripped automatically.
Full source code included. Set up in minutes, adjust anything you like.
NEW IN 2.2: MS Teams, Telegram & GitLab integrations · offline report queue · performance metrics · true key stripping for release builds · dozens of reliability fixes.
COMPATIBILITY
Unity 6+, Built-in / URP / HDRP (render pipeline independent). Works on PC, mobile and console builds. Note: some endpoints are restricted on WebGL due to browser limitations — see documentation for the full matrix.
MAIN FEATURES
15+ integrations: Send reports to Notion, Jira, Trello, GitHub, GitLab, Discord, Slack, MS Teams, Telegram, ClickUp, OpenProject, Email, Unity Cloud Diagnostics, imgur, or your own custom endpoint. Combine multiple services and order them freely (e.g. upload the screenshot to imgur first, then link it in your Jira ticket).
Automatic & user-initiated reports: Send reports automatically whenever an error occurs (with built-in rate limiting), or let your players report bugs through the included, customizable feedback UI with screenshots they can draw on.
In-game console: View all logs, errors and stack traces right inside your game, including builds on mobile and console. Instant to open even with thousands of entries.
Never lose a report: The offline queue stores reports that couldn't be delivered and retries them automatically on the next launch.
Rich context, your choice: Device info, scene list, build number, performance metrics (FPS, memory), custom fields. You decide exactly what is collected with privacy by default.
Secure by design: All API keys are stored encrypted, and release builds can be shipped with all key material stripped automatically.
Full source code included. Set up in minutes, adjust anything you like.
NEW IN 2.2: MS Teams, Telegram & GitLab integrations · offline report queue · performance metrics · true key stripping for release builds · dozens of reliability fixes.
COMPATIBILITY
Unity 6+, Built-in / URP / HDRP (render pipeline independent). Works on PC, mobile and console builds. Note: some endpoints are restricted on WebGL due to browser limitations — see documentation for the full matrix.