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Buff & Status Effect Manager for Game Creator 2 preview
Unity

Buff & Status Effect Manager for Game Creator 2

By cupedos

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Buff & Status Effect Manager for Game Creator 2 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Jun 20, 2026: FREE. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: FREE. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Buff & Status Effect Manager for Game Creator 2

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > UI & GUI
Buff & Status Effect Manager (BSM) is a free status-effect framework for Game Creator 2: buffs, debuffs, damage-over-time, auras, immunities and elemental reactions, driven entirely by GC2 Instructions, Conditions and Events. It's for any GC2 project that needs stacking, ticking, or resistible status effects — RPGs, action games, survival games — with no extra scripting required.

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Full Online Documentation: Website
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Buff & Status Effect Manager adds a complete status-effect system to Game Creator 2: apply, stack, tick, resist, cleanse and react to buffs and debuffs entirely through GC2's own visual scripting.

Core: 5 stacking modes (None / Stack / Refresh / RefreshAndStack / Extend), Timed and Permanent duration modes, a tick scheduler with VFX/audio hooks on Apply/Tick/Remove, permanent Immunity Profiles plus time-limited temporary immunity, per-effect cooldowns, Cleanse Types for strategic dispels, and Effect Interactions — rule-based reactions between effects (Wet + Shock → Electrocuted, Burn melts Frozen), with exclusive categories, priority, source tracking, and apply-chance / stat-based resistance.

GC2 integration: 20 Instructions, 14 Conditions, 11 Events and 6 Properties (Effect Stack Count, Remaining Duration, Apply Chance, Priority and more) — verified this cycle to work unmodified inside Behavior trees, State machines, Dialogue and Hotspot condition hosts, not just Triggers.

UI: EffectBar, icons, tooltips, and an Immunity Panel that now correctly reflects live immunity state.

Editor tools: a Settings window with an Interactions page (rule validation), an opt-in BSMDebugOverlay runtime QA panel that lists active effects even in a build, and a "More Cupedos Modules" cross-promotion window.

Save/load: StatusEffectRemember integrates with GC2's Memory system — active effects, durations, stacks, tick count and tick progress all persist.

Works with: Game Creator 2 (Core) only, as a hard requirement. The optional StatsBridge lets effects read/write GC2 Stats and Attributes if the Stats module is installed; without it BSM runs standalone.

Unity price last checked .

Prices and availability may change.