Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Buff & Status Effect Manager for Game Creator 2
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > UI & GUI
----------------------------------------------------------------------------------
Full Online Documentation: Website
----------------------------------------------------------------------------------
Buff & Status Effect Manager adds a complete status-effect system to Game Creator 2: apply, stack, tick, resist, cleanse and react to buffs and debuffs entirely through GC2's own visual scripting.
Core: 5 stacking modes (None / Stack / Refresh / RefreshAndStack / Extend), Timed and Permanent duration modes, a tick scheduler with VFX/audio hooks on Apply/Tick/Remove, permanent Immunity Profiles plus time-limited temporary immunity, per-effect cooldowns, Cleanse Types for strategic dispels, and Effect Interactions — rule-based reactions between effects (Wet + Shock → Electrocuted, Burn melts Frozen), with exclusive categories, priority, source tracking, and apply-chance / stat-based resistance.
GC2 integration: 20 Instructions, 14 Conditions, 11 Events and 6 Properties (Effect Stack Count, Remaining Duration, Apply Chance, Priority and more) — verified this cycle to work unmodified inside Behavior trees, State machines, Dialogue and Hotspot condition hosts, not just Triggers.
UI: EffectBar, icons, tooltips, and an Immunity Panel that now correctly reflects live immunity state.
Editor tools: a Settings window with an Interactions page (rule validation), an opt-in BSMDebugOverlay runtime QA panel that lists active effects even in a build, and a "More Cupedos Modules" cross-promotion window.
Save/load: StatusEffectRemember integrates with GC2's Memory system — active effects, durations, stacks, tick count and tick progress all persist.
Works with: Game Creator 2 (Core) only, as a hard requirement. The optional StatsBridge lets effects read/write GC2 Stats and Attributes if the Stats module is installed; without it BSM runs standalone.