About BT-OptiResolution X: AAA-Level Dynamic Rendering System
BT-OptiResolution X is not just another dynamic resolution script. It is an intelligent, AAA-grade performance suite designed specifically for URP and Unity 6.
While standard scaling scripts react instantly to every minor hiccup causing visual flickering and dizzying resolution changes BT-OptiResolution X uses a proprietary "Sustained Low" algorithm. It distinguishes between momentary garbage collection spikes and genuine GPU bottlenecks, ensuring your game only downscales when it truly needs to.
Combined with a next-gen Frame Smoother and CAS (Contrast Adaptive Sharpening), it delivers a buttery-smooth experience on everything from high-end PCs to mobile devices and VR headsets.
Key Features
Intelligent Dynamic Resolution with "Sustained Low" Scaling
Achieve the perfect balance between image sharpness and high FPS. While standard dynamic resolution scripts panic and blur the screen at every minor hiccup, our proprietary "Sustained Low" algorithm ensures stability. It intelligently distinguishes between momentary CPU spikes (like garbage collection) and actual GPU bottlenecks, lowering the resolution only when truly necessary to maintain your target FPS without visual flickering.
Next-Gen Sharpening (CAS & Luminance)
Blurry downscaling is a thing of the past.
CAS (Contrast Adaptive Sharpening): High-fidelity sharpening for PC & Consoles.
Luminance Sharpening: Ultra-fast, lightweight algorithm optimized for Mobile & VR.
Frame Smoothing Technology
Eliminate micro-stutters. Our integrated Frame Smoother replaces standard Time.deltaTime with a mathematically smoothed delta, clamping frame spikes before they ruin your player's movement or camera fluidity.
Unity 6 & Render Graph Ready
Future-proof your project. Fully supports the new Unity 6 Render Graph architecture for maximum efficiency, while maintaining backward compatibility with legacy URP.
Multi-Platform Presets
Ready to use out of the box with built-in profiles:
Mobile: Aggressive scaling, 30 FPS target, battery saver.
Balanced: The sweet spot for Steam Deck and mid-range PCs.
Quality: Conservative scaling with CAS for high-end visuals.
Technical Details
Pipeline: Universal Render Pipeline (URP) 12.x and higher.
Unity Version: Unity 2021.3+, 2022.3+, Unity 6 (6000+).
Platforms: PC, Mac, Consoles (Xbox/PS), Android, iOS, VR (Multiview supported).
Source Code: Full C# source code included. No DLLs.
While standard scaling scripts react instantly to every minor hiccup causing visual flickering and dizzying resolution changes BT-OptiResolution X uses a proprietary "Sustained Low" algorithm. It distinguishes between momentary garbage collection spikes and genuine GPU bottlenecks, ensuring your game only downscales when it truly needs to.
Combined with a next-gen Frame Smoother and CAS (Contrast Adaptive Sharpening), it delivers a buttery-smooth experience on everything from high-end PCs to mobile devices and VR headsets.
Key Features
Intelligent Dynamic Resolution with "Sustained Low" Scaling
Achieve the perfect balance between image sharpness and high FPS. While standard dynamic resolution scripts panic and blur the screen at every minor hiccup, our proprietary "Sustained Low" algorithm ensures stability. It intelligently distinguishes between momentary CPU spikes (like garbage collection) and actual GPU bottlenecks, lowering the resolution only when truly necessary to maintain your target FPS without visual flickering.
Next-Gen Sharpening (CAS & Luminance)
Blurry downscaling is a thing of the past.
CAS (Contrast Adaptive Sharpening): High-fidelity sharpening for PC & Consoles.
Luminance Sharpening: Ultra-fast, lightweight algorithm optimized for Mobile & VR.
Frame Smoothing Technology
Eliminate micro-stutters. Our integrated Frame Smoother replaces standard Time.deltaTime with a mathematically smoothed delta, clamping frame spikes before they ruin your player's movement or camera fluidity.
Unity 6 & Render Graph Ready
Future-proof your project. Fully supports the new Unity 6 Render Graph architecture for maximum efficiency, while maintaining backward compatibility with legacy URP.
Multi-Platform Presets
Ready to use out of the box with built-in profiles:
Mobile: Aggressive scaling, 30 FPS target, battery saver.
Balanced: The sweet spot for Steam Deck and mid-range PCs.
Quality: Conservative scaling with CAS for high-end visuals.
Technical Details
Pipeline: Universal Render Pipeline (URP) 12.x and higher.
Unity Version: Unity 2021.3+, 2022.3+, Unity 6 (6000+).
Platforms: PC, Mac, Consoles (Xbox/PS), Android, iOS, VR (Multiview supported).
Source Code: Full C# source code included. No DLLs.