About Brutal Zombie Finisher Animation Pack
- Theme > Military & Combat
- Theme > Horror & Gothic
- Art & Visuals > 3D
Bring true survival-horror intensity into your project with a total set of 53 high-quality zombie finisher animations, featuring both Attack (ACT) and Player Reaction (REACT) pairs.
Perfect for any project that needs brutal zombie takedowns, struggle systems, ambush attacks, and organic gameplay encounters.
✔ Fully compatible with the UE5 Mannequin
✔ ACT + REACT animations for every attack
✔ Designed for real gameplay, AI behavior, and cinematic cutscenes
✔ Animated 100% in Autodesk Maya with clean Root Motion
Complete Animation List & System Breakdown
1. Front Attacks (Stand / Jump / Fall)
Brutal close-range grabs, pounces, and takedowns from the front.
AS_ZF_Front_Stand
- AS_ZF_Front_Stand_React
- AS_ZF_Front Stand_V2
- AS_ZF_Front Stand V2_React
Front Jump Attacks
- AS_ZF_Front_Jump
- AS_ZF_Front_Jump_React
- AS_ZF_Front_Jump_V2
- AS_ZF_Front_Jump_V2_React
Jump Tear-Up Variant
- AS_ZF_Front_Jump_Tear_Up
- AS_ZF_Front_Jump_Tear_Up_React
Front Fall Attacks
- AS_ZF_Front_Fall
- AS_ZF_Front_Fall_React
- AS_ZF_Front_Fall_V2
- AS_ZF_Front_Fall_V2_React
2. Front Struggle System (Full ACT + REACT Tree)
Perfect for QTE events or dramatic survival gameplay.
Start Phase
- AS_ZF_Front_Struggle_Start
- AS_ZF_Front_Struggle_Start_React
- AS_ZF_Front_Struggle_Start_Idle
- AS_ZF_Front_Struggle_Start_Idle_React
Full Struggle Loop
- AS_ZF_Front_Struggle_Full
- AS_ZF_Front_Struggle_Full_React
End Phase
- AS_ZF_Front_Struggle_End
- AS_ZF_Front_Struggle_End_React
Escape/Breakout
- AS_ZF_Front_Struggle_Free
- AS_ZF_Front_Struggle_Free_React
3. Back Attack System (Grabs & Variants)
Essential for stealth or ambush zombie attacks.
- AS_ZF_Back
- AS_ZF_Back_React
- AS_ZF_Back V2
- AS_ZF_Back_V2_React
4. Back Struggle System (Complete Full Chain)
Matches the Front Struggle system one-to-one.
Start Phase
- AS_ZF_Back_Struggle_Start
- AS_ZF_Back_Struggle_Start_React
Idle Loop
- AS_ZF_Back_Struggle_Idle
- AS_ZF_Back_Struggle_Idle_React
Full Struggle Loop
- AS_ZF_Back_Struggle_Full
- AS_ZF_Back_Struggle_Full_React
End Phase
- AS_ZF_Back_Struggle_End
- AS_ZF_Back_Struggle_End_React
Breakout / Escape
- AS_ZF_Back_Struggle_Free
- AS_ZF_Back_Struggle_Free_React
5. Ground & Lying Attacks (Downed Player Finishers)
Realistic crawling and downed-survivor assaults.
- AS_ZF_Lying
- AS_ZF_Lying_React
- AS_ZF_Lying_idle
Leg-based Ambushes:
- AS_ZF_Lying_leg
- AS_ZF_Lying_leg_React
- AS_ZF_Lying_leg_Back
- AS_ZF_Lying_leg_Back_React
6. Upside-Down Zombie Attacks (Hanging / Ceiling Ambushes)
Perfect for cinematic ceiling grab sequences.
- AS_ZF_Up_Down
- AS_ZF_Up_Down_React
- AS_ZF_Up_Down_idle
Variants:
- AS_ZF_Up_Down_V2
- AS_ZF_Up_Down_V2_React
- AS_ZF_Up_Down_V3
- AS_ZF_Up_Down_V3_React
7. General
- AS_ZF_Idle
✨ Key Features
✔ 53 Total Animations (ACT + REACT pairs)
✔ Gameplay-ready, cinematic timing
✔ Clean root motion
✔ Based on real AAA survival horror movement
✔ Zombie-to-player interaction synced perfectly
✔ Ideal for zombies, monsters, mutants, infected, or horror
Perfect for any project that needs brutal zombie takedowns, struggle systems, ambush attacks, and organic gameplay encounters.
✔ Fully compatible with the UE5 Mannequin
✔ ACT + REACT animations for every attack
✔ Designed for real gameplay, AI behavior, and cinematic cutscenes
✔ Animated 100% in Autodesk Maya with clean Root Motion
Complete Animation List & System Breakdown
1. Front Attacks (Stand / Jump / Fall)
Brutal close-range grabs, pounces, and takedowns from the front.
AS_ZF_Front_Stand
- AS_ZF_Front_Stand_React
- AS_ZF_Front Stand_V2
- AS_ZF_Front Stand V2_React
Front Jump Attacks
- AS_ZF_Front_Jump
- AS_ZF_Front_Jump_React
- AS_ZF_Front_Jump_V2
- AS_ZF_Front_Jump_V2_React
Jump Tear-Up Variant
- AS_ZF_Front_Jump_Tear_Up
- AS_ZF_Front_Jump_Tear_Up_React
Front Fall Attacks
- AS_ZF_Front_Fall
- AS_ZF_Front_Fall_React
- AS_ZF_Front_Fall_V2
- AS_ZF_Front_Fall_V2_React
2. Front Struggle System (Full ACT + REACT Tree)
Perfect for QTE events or dramatic survival gameplay.
Start Phase
- AS_ZF_Front_Struggle_Start
- AS_ZF_Front_Struggle_Start_React
- AS_ZF_Front_Struggle_Start_Idle
- AS_ZF_Front_Struggle_Start_Idle_React
Full Struggle Loop
- AS_ZF_Front_Struggle_Full
- AS_ZF_Front_Struggle_Full_React
End Phase
- AS_ZF_Front_Struggle_End
- AS_ZF_Front_Struggle_End_React
Escape/Breakout
- AS_ZF_Front_Struggle_Free
- AS_ZF_Front_Struggle_Free_React
3. Back Attack System (Grabs & Variants)
Essential for stealth or ambush zombie attacks.
- AS_ZF_Back
- AS_ZF_Back_React
- AS_ZF_Back V2
- AS_ZF_Back_V2_React
4. Back Struggle System (Complete Full Chain)
Matches the Front Struggle system one-to-one.
Start Phase
- AS_ZF_Back_Struggle_Start
- AS_ZF_Back_Struggle_Start_React
Idle Loop
- AS_ZF_Back_Struggle_Idle
- AS_ZF_Back_Struggle_Idle_React
Full Struggle Loop
- AS_ZF_Back_Struggle_Full
- AS_ZF_Back_Struggle_Full_React
End Phase
- AS_ZF_Back_Struggle_End
- AS_ZF_Back_Struggle_End_React
Breakout / Escape
- AS_ZF_Back_Struggle_Free
- AS_ZF_Back_Struggle_Free_React
5. Ground & Lying Attacks (Downed Player Finishers)
Realistic crawling and downed-survivor assaults.
- AS_ZF_Lying
- AS_ZF_Lying_React
- AS_ZF_Lying_idle
Leg-based Ambushes:
- AS_ZF_Lying_leg
- AS_ZF_Lying_leg_React
- AS_ZF_Lying_leg_Back
- AS_ZF_Lying_leg_Back_React
6. Upside-Down Zombie Attacks (Hanging / Ceiling Ambushes)
Perfect for cinematic ceiling grab sequences.
- AS_ZF_Up_Down
- AS_ZF_Up_Down_React
- AS_ZF_Up_Down_idle
Variants:
- AS_ZF_Up_Down_V2
- AS_ZF_Up_Down_V2_React
- AS_ZF_Up_Down_V3
- AS_ZF_Up_Down_V3_React
7. General
- AS_ZF_Idle
✨ Key Features
✔ 53 Total Animations (ACT + REACT pairs)
✔ Gameplay-ready, cinematic timing
✔ Clean root motion
✔ Based on real AAA survival horror movement
✔ Zombie-to-player interaction synced perfectly
✔ Ideal for zombies, monsters, mutants, infected, or horror