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Brick, Stonewall Specified Shader Smart, Professional Edition preview
Unity

Brick, Stonewall Specified Shader Smart, Professional Edition

By Interactive Arts

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.

Recorded prices for Brick, Stonewall Specified Shader Smart, Professional Edition 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $19.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Nov 2, 2026: $19.99. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price

About Brick, Stonewall Specified Shader Smart, Professional Edition

  • Theme > Realistic
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
This package contains a set of 23 shaders for PBR based shaders made specifically for Brick, and Stonewall material build & customizations. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders are designed for standard PC/Console, and 5 shaders are designed for mobile games and applications development.

Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well. In addition, a Secondary Normal is introduced to enhance the small detail, where its texture tiling, and offset can be adjusted independently, and a secondary to primary Normal strength ratio has is included for further customizations.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal/secondary normal bias, full ambient occlusion adjustment, full parallax height adjustment, and full tessellation displacement adjustment. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Ambient Occlusion: Contrast | Base value
Parallax Height: Contrast | Height Min/Max | General Strength
Tessellation Displacement: multiplier | Amplitude | Strength | Shift
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular generated by the invert of Roughness is introduced to some shaders
Roughness generated by the invert of Specular is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 23
Numbers of Sample Materials: 23
Numbers of Sample Textures: 8
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 39
Tessellation Displacement | Parallax Height | Ambient Occlusion
Surface Grunge | Secondary Normal | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque

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