Unity
Bowling Fixed Point 3D Physics (Calculable Mechanics v2)
By Vagho
$250
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $250. The latest store price is $250, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $250 | Latest store price |
About Bowling Fixed Point 3D Physics (Calculable Mechanics v2)
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > 3D
Package has a 100% deterministic fixed-point C# - open source 3D physics engine Calculable Mechanics v2 for bowling game,
Also check Bowling with AI and Multiplayer here
Compatible with Any Network System
Easy to integrate with popular networking solutions such as
PUN2
NetCode
Fusion
Fully supports dedicated server architectures, and of-course can works with my custom
Turn-Based Server-Client Networking System
Fixed- point physics works the same on all platforms and has no server-client physics synchronization problems, and you don't need to frequently send the position of the balls on the table to players devices
Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface and Cylinder Collider based on Bezier curve.
Bezier Cylinder Collider used for bowling pins collision detection
Package has a game state saving and reconnecting functionality
The physics has a lot of functionality for a professional game of bowling , and includes different types of balls
One of ball has deflected center of mass what changes the trajectory of its movement
Features
- 100% deterministic fixed- point C# - open source physics engine
- Physics for professional bowling game
- Bowling ball shot control, rotate, move and shot
Package contains Bowling Arena
Package also contains balls and pins
Package also contains textures and materials for them
Also check Bowling with AI and Multiplayer here
Compatible with Any Network System
Easy to integrate with popular networking solutions such as
PUN2
NetCode
Fusion
Fully supports dedicated server architectures, and of-course can works with my custom
Turn-Based Server-Client Networking System
Fixed- point physics works the same on all platforms and has no server-client physics synchronization problems, and you don't need to frequently send the position of the balls on the table to players devices
Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface and Cylinder Collider based on Bezier curve.
Bezier Cylinder Collider used for bowling pins collision detection
Package has a game state saving and reconnecting functionality
The physics has a lot of functionality for a professional game of bowling , and includes different types of balls
One of ball has deflected center of mass what changes the trajectory of its movement
Features
- 100% deterministic fixed- point C# - open source physics engine
- Physics for professional bowling game
- Bowling ball shot control, rotate, move and shot
Package contains Bowling Arena
Package also contains balls and pins
Package also contains textures and materials for them