Bow & Arrow Animations
This asset is no longer available at Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $12.50.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $12.50 | Unity Discount 2026-07-15 2026-07-29 | |
| $25 | Unity First Price 2026-07-15 2026-07-22 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Bow & Arrow Animations
- Theme > Military & Combat
- Art & Visuals > 3D
AimOffset
- CrouchOffset
- AS_Crouch_Aim_Down
- AS_Crouch_Aim_Forward
- AS_Crouch_Aim_Left
- AS_Crouch_Aim_Left_Cross
- AS_Crouch_Aim_Right
- AS_Crouch_Aim_Right_Cross
- AS_Crouch_Aim_Up
- StandOffset
- Up
- AS_Stand_Aim_L_Up
- AS_Stand_Aim_LB_Up
- AS_Stand_Aim_R_Up
- AS_Stand_Aim_RB_Up
- AS_Stand_Aim_Up
- Mid
- AS_Stand_Aim_Forward
- AS_Stand_Aim_Left
- AS_Stand_Aim_Left_Back
- AS_Stand_Aim_Left_Cross
- AS_Stand_Aim_Right
- AS_Stand_Aim_Right_Back
- AS_Stand_Aim_Right_Cross
- Down
- AS_Stand_Aim_Down
- AS_Stand_Aim_L_Down
- AS_Stand_Aim_LB_Down
- AS_Stand_Aim_R_Down
- AS_Stand_Aim_RB_Down
Crouch
- Activity
- Arrow
- AS_Crouch_Disarm_Arrow
- AS_Crouch_Equip_Arrow
- Bow
- AS_Crouch_Equip_Bow
- AS_Crouch_Disarm_Bow
- Block
- 1
- AS_Crouch_Block1_Start
- AS_Crouch_Block1_Loop
- AS_Crouch_Block1_End
- AS_Crouch_Block1_React
- 2
- AS_Crouch_Block2_Start
- AS_Crouch_Block2_Loop
- AS_Crouch_Block2_End
- AS_Crouch_Block2_React
- Death
- AS_Crouch_Death
- HitReact
- AS_Crouch_Aim_Hit_React_Back
- AS_Crouch_Aim_Hit_React_Front
- AS_Crouch_Aim_Hit_React_Left
- AS_Crouch_Aim_Hit_React_Right
- AS_Crouch_NoAim_Hit_React_Back
- AS_Crouch_NoAim_Hit_React_Left
- AS_Crouch_NoAim_Hit_React_Right
- Idle
- AS_Crouch_Idle_Aim
- AS_Crouch_Idle_NoAim
- AS_Crouch_Idle_V1
- AS_Crouch_Idle_V2
- Shoot
- AS_Crouch_AIm_To_NoAim
- AS_Crouch_NoAIm_To_Aim
- AS_Crouch_Shoot_To_Load
- Turn
- AS_Crouch_Aim_Turn_90L
- AS_Crouch_Aim_Turn_90R
- AS_Crouch_NoAim_Turn_90L
- AS_Crouch_NoAim_Turn_90R
- AS_Simple_Crouch_Turn_90L
- AS_Simple_Crouch_Turn_90R
- Walk
- Aim
- AS_Crouch_Aim_Walk_Backward
- AS_Crouch_Aim_Walk_Backward_Left
- AS_Crouch_Aim_Walk_Backward_Right
- AS_Crouch_Aim_Walk_Forward
- AS_Crouch_Aim_Walk_Forward_Left
- AS_Crouch_Aim_Walk_Forward_Right
- AS_Crouch_Aim_Walk_Left
- AS_Crouch_Aim_Walk_Right
- NoAIm
- AS_Crouch_NoAim_Walk_Backward
- AS_Crouch_NoAim_Walk_Backward_Left
- AS_Crouch_NoAim_Walk_Backward_Right
- AS_Crouch_NoAim_Walk_Forward
- AS_Crouch_NoAim_Walk_Forward_Left
- AS_Crouch_NoAim_Walk_Forward_Right
- AS_Crouch_NoAim_Walk_Left
- AS_Crouch_NoAim_Walk_Right
- Simple
- AS_Simple_Crouch_Backward
- AS_Simple_Crouch_Backward_Left
- AS_Simple_Crouch_Backward_Right
- AS_Simple_Crouch_Forward
- AS_Simple_Crouch_Forward_Left
- AS_Simple_Crouch_Forward_Right
- AS_Simple_Crouch_Left
- AS_Simple_Crouch_Right
Horse
- Block
- AS_Horse_Block_Start
- AS_Horse_Block
- AS_Horse_Block_End
- AS_Horse_Block_React
- Bow
- AS_Horse_Disarm_Bow
- AS_Horse_Equip_Bow
- Idle
- AS_Horse_Idle_Aim
- AS_Horse_Idle_Looking
- AS_Horse_Idle_NoAim
- AS_Horse_Idle_Rub
- AS_Horse_Idle_V1
- AS_Horse_Idle_V2
- AS_Horse_Idle_V3
- AS_Horse_Idle_V4
- Shoot
- AS_Horse_Aim_To_NoAim
- AS_Horse_NoAim_To_Aim
- AS_Horse_Shoot_To_Load
Stand
- Activity
- Arrow
- AS_Stand_Equip_Arrow
- AS_Stand_Disarm_Arrow
- Bow
- AS_Simple_Equip_Bow
- AS_Simple_Disarm_Bow
- Block
- 1
- AS_Stand_Block1_Start
- AS_Stand_Block1_Loop
- AS_Stand_Block1_End
- AS_Stand_Block1_React
- 2
- AS_Stand_Block2_Start
- AS_Stand_Block2_Loop
- AS_Stand_Block2_End
- AS_Stand_Block2_React
- 3
- AS_Stand_Block3_Start
- AS_Stand_Block3_Loop
- AS_Stand_Block3_End
- AS_Stand_Block3_React
- 4
- AS_Stand_Block4_Start
- AS_Stand_Block4_Loop
- AS_Stand_Block4_End
- AS_Stand_Block4_React
- 5
- AS_Stand_Block5_Start
- AS_Stand_Block5_Loop
- AS_Stand_Block5_End
- AS_Stand_Block5_React
- Death
- Aim
- AS_Stand_Aim_Death_Forward
- AS_Stand_Aim_Death_Back
- AS_Stand_Aim_Death_Left
- AS_Stand_Aim_Death_Right
- NoAim
- AS_Stand_NoAim_Death_Forward
- AS_Stand_NoAim_Death_Back
- AS_Stand_NoAim_Death_Left
- AS_Stand_NoAim_Death_Right
- Dodge
- Aim
- AS_Stand_Aim_Dodge_Back
- AS_Stand_Aim_Dodge_Forward
- AS_Stand_Aim_Dodge_Left
- AS_Stand_Aim_Dodge_Right
- NoAim
- AS_Stand_NoAim_Dodge_Back
- AS_Stand_NoAim_Dodge_Forward
- AS_Stand_NoAim_Dodge_Left
- AS_Stand_NoAim_Dodge_Right
- Simple
- AS_Simple_Dodge_Backward
- AS_Simple_Dodge_Backward_Left
- AS_Simple_Dodge_Backward_Right
- AS_Simple_Dodge_Forward
- AS_Simple_Dodge_Forward_Left
- AS_Simple_Dodge_Forward_Right
- AS_Simple_Dodge_Left
- AS_Simple_Dodge_Right
- HitReact
- AS_Stand_Aim_Hit_React_Back
- AS_Stand_Aim_Hit_React_Front
- AS_Stand_Aim_Hit_React_Left
- AS_Stand_Aim_Hit_React_Right
- AS_Stand_NoAim_Hit_React_Back
- AS_Stand_NoAim_Hit_React_Left
- AS_Stand_NoAim_Hit_React_Right
- Idle
- AS_Simple_Idle_V1
- AS_Simple_Idle_V2
- AS_Simple_Idle_V3
- AS_Simple_Idle_V4
- AS_Simple_Idle_V5
- AS_Simple_Idle_V6
- AS_Stand_Idle_Aim
- AS_Stand_Idle_NoAim
- Jump
- Fall
- AS_Simple_Fall_V1
- AS_Simple_Fall_V2
- AS_Simple_Fall_V3
- AS_Simple_Fall_V4
- AS_Stand_Aim_Jump
- AS_Stand_NoAim_Jump
- PowerAttack
- Melee
- AS_Simple_Kick
- AS_Simple_Punch_Bow
- AS_Simple_Punch_LH
- AS_Simple_Punch_RH
- AS_Stand_Power_Attack_V2
- AS_Stand_Power_Attack_V3
- AS_Stand_Power_Attack_V4
- AS_Stand_Power_Attack_V5
- AS_Stand_Power_Attack_V6
- AS_Stand_Power_Attack_V7
- AS_Stand_Power_Attack_V1
- Run
- NoAim
- AS_Stand_Run_Backward
- AS_Stand_Run_Backward_left
- AS_Stand_Run_Backward_Right
- AS_Stand_Run_Forward
- AS_Stand_Run_Forward_Left
- AS_Stand_Run_Forward_Right
- AS_Stand_Run_Left
- AS_Stand_Run_Right
- Simple
- AS_Simple_Run_Backward
- AS_Simple_Run_Backward_Left
- AS_Simple_Run_Backward_Right
- AS_Simple_Run_Forward
- AS_Simple_Run_Forward_Left
- AS_Simple_Run_Forward_Right
- AS_Simple_Run_Left
- AS_Simple_Run_Right
- Shoot
- AS_Stand_AIm_To_NoAim
- AS_Stand_NoAIm_To_Aim
- AS_Stand_Shoot_To_Load
- Slide
- AS_Simple_Run_Slide_V1
- AS_Simple_Run_Slide_V2
- Turn
- AS_Simple_Stand_90L
- AS_Simple_Stand_90R
- AS_Stand_Aim_Turn_90L
- AS_Stand_Aim_Turn_90R
- AS_Stand_NoAim_Turn_90L
- AS_Stand_NoAim_Turn_90R
- Walk
- Aim
- AS_Stand_Aim_Walk_Backward
- AS_Stand_Aim_Walk_Backward_Left
- AS_Stand_Aim_Walk_Backward_Right
- AS_Stand_Aim_Walk_Forward
- AS_Stand_Aim_Walk_Forward_Left
- AS_Stand_Aim_Walk_Forward_Right
- AS_Stand_Aim_Walk_Left
- AS_Stand_Aim_Walk_Right
- NoAim
- AS_Stand_NoAim_Walk_Backward
- AS_Stand_NoAim_Walk_Backward_Left
- AS_Stand_NoAim_Walk_Backward_Right
- AS_Stand_NoAim_Walk_Forward
- AS_Stand_NoAim_Walk_Forward_Left
- AS_Stand_NoAim_Walk_Forward_Right
- AS_Stand_NoAim_Walk_Left
- AS_Stand_NoAim_Walk_Right
- Simple
- AS_Simple_Walk_Backward
- AS_Simple_Walk_Backward_Left
- AS_Simple_Walk_Backward_Right
- AS_Simple_Walk_Forward
- AS_Simple_Walk_Forward_Left
- AS_Simple_Walk_Forward_Right
- AS_Simple_Walk_Left
- AS_Simple_Walk_Right
UpDown
- AS_Crouch_To_Stand_Aim
- AS_Crouch_To_Stand_NoAim
- AS_Simple_Crouch_To_Stand
- AS_Simple_Stand_To_Crouch
- AS_Stand_To_Crouch_Aim
- AS_Stand_To_Crouch_NoAim
Models are not included in project only available Animations.