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Unity

Bow & Arrow Animations

By NexaFrame Production

This asset is no longer available at Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $12.50.

Recorded prices for Bow & Arrow Animations 2 price observations from Jul 15, 2026 to Jul 15, 2026. Lowest recorded price $12.50. Exact dates and prices are listed below. $0.00 $12.50 $25.00 Jul 15, 2026: $25. Unity First Price 2026-07-15 2026-07-22 Jul 15, 2026: $12.50. Unity Discount 2026-07-15 2026-07-29 Jul 15, 2026 Jul 15, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$12.50Unity Discount 2026-07-15 2026-07-29
$25Unity First Price 2026-07-15 2026-07-22

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Bow & Arrow Animations

  • Theme > Military & Combat
  • Art & Visuals > 3D
Animation List :

AimOffset
- CrouchOffset
- AS_Crouch_Aim_Down
- AS_Crouch_Aim_Forward
- AS_Crouch_Aim_Left
- AS_Crouch_Aim_Left_Cross
- AS_Crouch_Aim_Right
- AS_Crouch_Aim_Right_Cross
- AS_Crouch_Aim_Up
- StandOffset
- Up
- AS_Stand_Aim_L_Up
- AS_Stand_Aim_LB_Up
- AS_Stand_Aim_R_Up
- AS_Stand_Aim_RB_Up
- AS_Stand_Aim_Up
- Mid
- AS_Stand_Aim_Forward
- AS_Stand_Aim_Left
- AS_Stand_Aim_Left_Back
- AS_Stand_Aim_Left_Cross
- AS_Stand_Aim_Right
- AS_Stand_Aim_Right_Back
- AS_Stand_Aim_Right_Cross
- Down
- AS_Stand_Aim_Down
- AS_Stand_Aim_L_Down
- AS_Stand_Aim_LB_Down
- AS_Stand_Aim_R_Down
- AS_Stand_Aim_RB_Down

Crouch
- Activity
- Arrow
- AS_Crouch_Disarm_Arrow
- AS_Crouch_Equip_Arrow
- Bow
- AS_Crouch_Equip_Bow
- AS_Crouch_Disarm_Bow
- Block
- 1
- AS_Crouch_Block1_Start
- AS_Crouch_Block1_Loop
- AS_Crouch_Block1_End
- AS_Crouch_Block1_React
- 2
- AS_Crouch_Block2_Start
- AS_Crouch_Block2_Loop
- AS_Crouch_Block2_End
- AS_Crouch_Block2_React
- Death
- AS_Crouch_Death
- HitReact
- AS_Crouch_Aim_Hit_React_Back
- AS_Crouch_Aim_Hit_React_Front
- AS_Crouch_Aim_Hit_React_Left
- AS_Crouch_Aim_Hit_React_Right
- AS_Crouch_NoAim_Hit_React_Back
- AS_Crouch_NoAim_Hit_React_Left
- AS_Crouch_NoAim_Hit_React_Right
- Idle
- AS_Crouch_Idle_Aim
- AS_Crouch_Idle_NoAim
- AS_Crouch_Idle_V1
- AS_Crouch_Idle_V2
- Shoot
- AS_Crouch_AIm_To_NoAim
- AS_Crouch_NoAIm_To_Aim
- AS_Crouch_Shoot_To_Load
- Turn
- AS_Crouch_Aim_Turn_90L
- AS_Crouch_Aim_Turn_90R
- AS_Crouch_NoAim_Turn_90L
- AS_Crouch_NoAim_Turn_90R
- AS_Simple_Crouch_Turn_90L
- AS_Simple_Crouch_Turn_90R
- Walk
- Aim
- AS_Crouch_Aim_Walk_Backward
- AS_Crouch_Aim_Walk_Backward_Left
- AS_Crouch_Aim_Walk_Backward_Right
- AS_Crouch_Aim_Walk_Forward
- AS_Crouch_Aim_Walk_Forward_Left
- AS_Crouch_Aim_Walk_Forward_Right
- AS_Crouch_Aim_Walk_Left
- AS_Crouch_Aim_Walk_Right
- NoAIm
- AS_Crouch_NoAim_Walk_Backward
- AS_Crouch_NoAim_Walk_Backward_Left
- AS_Crouch_NoAim_Walk_Backward_Right
- AS_Crouch_NoAim_Walk_Forward
- AS_Crouch_NoAim_Walk_Forward_Left
- AS_Crouch_NoAim_Walk_Forward_Right
- AS_Crouch_NoAim_Walk_Left
- AS_Crouch_NoAim_Walk_Right
- Simple
- AS_Simple_Crouch_Backward
- AS_Simple_Crouch_Backward_Left
- AS_Simple_Crouch_Backward_Right
- AS_Simple_Crouch_Forward
- AS_Simple_Crouch_Forward_Left
- AS_Simple_Crouch_Forward_Right
- AS_Simple_Crouch_Left
- AS_Simple_Crouch_Right

Horse
- Block
- AS_Horse_Block_Start
- AS_Horse_Block
- AS_Horse_Block_End
- AS_Horse_Block_React
- Bow
- AS_Horse_Disarm_Bow
- AS_Horse_Equip_Bow
- Idle
- AS_Horse_Idle_Aim
- AS_Horse_Idle_Looking
- AS_Horse_Idle_NoAim
- AS_Horse_Idle_Rub
- AS_Horse_Idle_V1
- AS_Horse_Idle_V2
- AS_Horse_Idle_V3
- AS_Horse_Idle_V4
- Shoot
- AS_Horse_Aim_To_NoAim
- AS_Horse_NoAim_To_Aim
- AS_Horse_Shoot_To_Load

Stand
- Activity
- Arrow
- AS_Stand_Equip_Arrow
- AS_Stand_Disarm_Arrow
- Bow
- AS_Simple_Equip_Bow
- AS_Simple_Disarm_Bow
- Block
- 1
- AS_Stand_Block1_Start
- AS_Stand_Block1_Loop
- AS_Stand_Block1_End
- AS_Stand_Block1_React
- 2
- AS_Stand_Block2_Start
- AS_Stand_Block2_Loop
- AS_Stand_Block2_End
- AS_Stand_Block2_React
- 3
- AS_Stand_Block3_Start
- AS_Stand_Block3_Loop
- AS_Stand_Block3_End
- AS_Stand_Block3_React
- 4
- AS_Stand_Block4_Start
- AS_Stand_Block4_Loop
- AS_Stand_Block4_End
- AS_Stand_Block4_React
- 5
- AS_Stand_Block5_Start
- AS_Stand_Block5_Loop
- AS_Stand_Block5_End
- AS_Stand_Block5_React
- Death
- Aim
- AS_Stand_Aim_Death_Forward
- AS_Stand_Aim_Death_Back
- AS_Stand_Aim_Death_Left
- AS_Stand_Aim_Death_Right
- NoAim
- AS_Stand_NoAim_Death_Forward
- AS_Stand_NoAim_Death_Back
- AS_Stand_NoAim_Death_Left
- AS_Stand_NoAim_Death_Right
- Dodge
- Aim
- AS_Stand_Aim_Dodge_Back
- AS_Stand_Aim_Dodge_Forward
- AS_Stand_Aim_Dodge_Left
- AS_Stand_Aim_Dodge_Right
- NoAim
- AS_Stand_NoAim_Dodge_Back
- AS_Stand_NoAim_Dodge_Forward
- AS_Stand_NoAim_Dodge_Left
- AS_Stand_NoAim_Dodge_Right
- Simple
- AS_Simple_Dodge_Backward
- AS_Simple_Dodge_Backward_Left
- AS_Simple_Dodge_Backward_Right
- AS_Simple_Dodge_Forward
- AS_Simple_Dodge_Forward_Left
- AS_Simple_Dodge_Forward_Right
- AS_Simple_Dodge_Left
- AS_Simple_Dodge_Right
- HitReact
- AS_Stand_Aim_Hit_React_Back
- AS_Stand_Aim_Hit_React_Front
- AS_Stand_Aim_Hit_React_Left
- AS_Stand_Aim_Hit_React_Right
- AS_Stand_NoAim_Hit_React_Back
- AS_Stand_NoAim_Hit_React_Left
- AS_Stand_NoAim_Hit_React_Right
- Idle
- AS_Simple_Idle_V1
- AS_Simple_Idle_V2
- AS_Simple_Idle_V3
- AS_Simple_Idle_V4
- AS_Simple_Idle_V5
- AS_Simple_Idle_V6
- AS_Stand_Idle_Aim
- AS_Stand_Idle_NoAim
- Jump
- Fall
- AS_Simple_Fall_V1
- AS_Simple_Fall_V2
- AS_Simple_Fall_V3
- AS_Simple_Fall_V4
- AS_Stand_Aim_Jump
- AS_Stand_NoAim_Jump
- PowerAttack
- Melee
- AS_Simple_Kick
- AS_Simple_Punch_Bow
- AS_Simple_Punch_LH
- AS_Simple_Punch_RH
- AS_Stand_Power_Attack_V2
- AS_Stand_Power_Attack_V3
- AS_Stand_Power_Attack_V4
- AS_Stand_Power_Attack_V5
- AS_Stand_Power_Attack_V6
- AS_Stand_Power_Attack_V7
- AS_Stand_Power_Attack_V1
- Run
- NoAim
- AS_Stand_Run_Backward
- AS_Stand_Run_Backward_left
- AS_Stand_Run_Backward_Right
- AS_Stand_Run_Forward
- AS_Stand_Run_Forward_Left
- AS_Stand_Run_Forward_Right
- AS_Stand_Run_Left
- AS_Stand_Run_Right
- Simple
- AS_Simple_Run_Backward
- AS_Simple_Run_Backward_Left
- AS_Simple_Run_Backward_Right
- AS_Simple_Run_Forward
- AS_Simple_Run_Forward_Left
- AS_Simple_Run_Forward_Right
- AS_Simple_Run_Left
- AS_Simple_Run_Right
- Shoot
- AS_Stand_AIm_To_NoAim
- AS_Stand_NoAIm_To_Aim
- AS_Stand_Shoot_To_Load
- Slide
- AS_Simple_Run_Slide_V1
- AS_Simple_Run_Slide_V2
- Turn
- AS_Simple_Stand_90L
- AS_Simple_Stand_90R
- AS_Stand_Aim_Turn_90L
- AS_Stand_Aim_Turn_90R
- AS_Stand_NoAim_Turn_90L
- AS_Stand_NoAim_Turn_90R
- Walk
- Aim
- AS_Stand_Aim_Walk_Backward
- AS_Stand_Aim_Walk_Backward_Left
- AS_Stand_Aim_Walk_Backward_Right
- AS_Stand_Aim_Walk_Forward
- AS_Stand_Aim_Walk_Forward_Left
- AS_Stand_Aim_Walk_Forward_Right
- AS_Stand_Aim_Walk_Left
- AS_Stand_Aim_Walk_Right
- NoAim
- AS_Stand_NoAim_Walk_Backward
- AS_Stand_NoAim_Walk_Backward_Left
- AS_Stand_NoAim_Walk_Backward_Right
- AS_Stand_NoAim_Walk_Forward
- AS_Stand_NoAim_Walk_Forward_Left
- AS_Stand_NoAim_Walk_Forward_Right
- AS_Stand_NoAim_Walk_Left
- AS_Stand_NoAim_Walk_Right
- Simple
- AS_Simple_Walk_Backward
- AS_Simple_Walk_Backward_Left
- AS_Simple_Walk_Backward_Right
- AS_Simple_Walk_Forward
- AS_Simple_Walk_Forward_Left
- AS_Simple_Walk_Forward_Right
- AS_Simple_Walk_Left
- AS_Simple_Walk_Right

UpDown
- AS_Crouch_To_Stand_Aim
- AS_Crouch_To_Stand_NoAim
- AS_Simple_Crouch_To_Stand
- AS_Simple_Stand_To_Crouch
- AS_Stand_To_Crouch_Aim
- AS_Stand_To_Crouch_NoAim

Models are not included in project only available Animations.

Unity price last checked .

Prices and availability may change.