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BOSS: Procedural Mesh Destruction & Fracture preview
Unity

BOSS: Procedural Mesh Destruction & Fracture

By CyberRevolutionGames

$49.99

Rated 0.0/5 from 2 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $34.99. The latest store price is $49.99.

Recorded prices for BOSS: Procedural Mesh Destruction & Fracture 4 price observations from Jul 13, 2026 to Oct 31, 2026. Lowest recorded price $34.99. Exact dates and prices are listed below. $0.00 $25.00 $49.99 Jul 13, 2026: $34.99. Unity New Release Discount 2026-07-13 2026-07-27 Jul 13, 2026: $34.99. Unity New Release Discount 2026-07-13 2026-07-27 Jul 15, 2026: $49.99. Unity First Price 2026-07-15 2026-07-22 Oct 31, 2026: $49.99. Latest store price Jul 13, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$49.99Latest store price
$49.99Unity First Price 2026-07-15 2026-07-22
$34.99Unity New Release Discount 2026-07-13 2026-07-27
$34.99Unity New Release Discount 2026-07-13 2026-07-27

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About BOSS: Procedural Mesh Destruction & Fracture

  • Tools, Systems & Learning > Development Tools & Automation
Make your objects breakable right inside Unity - no need to pre-cut them into pieces in Blender or any other 3D tool first. BOSS - Breakable Objects Simple Solution - prepares destruction right inside the Unity Editor. Add the Breaker component to an object with a mesh and press Bake - BOSS builds the shards and saves a ready-to-use broken version of the object, with nothing to model, cut up or import from another program. Then, in play mode, it breaks on a click, on a collision, or from a single Break() call - with real physics, flying shards and events.

Key Features: No prep in other tools - BOSS builds the shards from your existing mesh, right inside Unity with no pre-fractured models; Works with everyday meshes like glass, wood, stone, crates, and props with advanced tuning for trickier meshes; Skinned meshes limited support - a SkinnedMeshRenderer breaks as a snapshot of its current pose; One-click bake to save the result as a GameObject, Prefab, or Collection of variations; No code needed - break on mouse click or on collision with built-in components or trigger from your own code with a single Break() call; Several variations - the same object shatters into a different layout each time; Break-face material - the freshly exposed faces get their own material; Inner surface beta - adds inner walls to closed objects for hollow breaks; Physics out of the box with per-shard rigidbodies, explosion force, torque and shard lifetime; Events to hook into the break moment for sounds, effects, loot, or score; Object pooling and prewarm built for scenes that destroy many objects without FPS drops; Multi-part objects - things built from several meshes in a hierarchy break individually or all at once; Runtime destruction beta - break meshes generated at play time without baking first.

Requirements: Unity 2022.3 LTS or newer. Render-pipeline independent - works in Built-in, URP and HDRP. BOSS reuses the materials already on your objects and ships no shaders of its own.

Unity price last checked .

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