BOSS: Procedural Mesh Destruction & Fracture
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $34.99. The latest store price is $49.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $49.99 | Latest store price | |
| $49.99 | Unity First Price 2026-07-15 2026-07-22 | |
| $34.99 | Unity New Release Discount 2026-07-13 2026-07-27 | |
| $34.99 | Unity New Release Discount 2026-07-13 2026-07-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About BOSS: Procedural Mesh Destruction & Fracture
- Tools, Systems & Learning > Development Tools & Automation
Key Features: No prep in other tools - BOSS builds the shards from your existing mesh, right inside Unity with no pre-fractured models; Works with everyday meshes like glass, wood, stone, crates, and props with advanced tuning for trickier meshes; Skinned meshes limited support - a SkinnedMeshRenderer breaks as a snapshot of its current pose; One-click bake to save the result as a GameObject, Prefab, or Collection of variations; No code needed - break on mouse click or on collision with built-in components or trigger from your own code with a single Break() call; Several variations - the same object shatters into a different layout each time; Break-face material - the freshly exposed faces get their own material; Inner surface beta - adds inner walls to closed objects for hollow breaks; Physics out of the box with per-shard rigidbodies, explosion force, torque and shard lifetime; Events to hook into the break moment for sounds, effects, loot, or score; Object pooling and prewarm built for scenes that destroy many objects without FPS drops; Multi-part objects - things built from several meshes in a hierarchy break individually or all at once; Runtime destruction beta - break meshes generated at play time without baking first.
Requirements: Unity 2022.3 LTS or newer. Render-pipeline independent - works in Built-in, URP and HDRP. BOSS reuses the materials already on your objects and ships no shaders of its own.