Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $29.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Book Store 3d Environment
- Theme > Buildings & Infrastructure
- Theme > Modern
- Theme > Realistic
- Art & Visuals > 3D
- Art & Visuals > Textures & Materials
The space works equally well as a modern retail bookstore, a classic library, or a cozy reading cafe. Its layout and lighting can be configured for clean, academic presentations or pushed into more moody and atmospheric setups including vintage, suspenseful, or "dark academia" environments. All assets are built to real-world scale and designed for easy integration into production workflows.
What's Included
A fully assembled and optimized demo scene with baked lighting and post-processing.
Modular architectural elements including wall-to-wall shelving, floor units, ceilings, and specialized corner pieces.
Curated sets of high-quality PBR materials shared across book stacks and furniture to maintain lower draw calls.
Highly detailed book assets featuring multiple variations of spines, covers, and stacked arrangements.
Custom bookstore fixtures including checkout counters, display tables, reading nooks, and promotional signage.
A variety of optimized small props like stationary, ladders, lamps, and decorative items to add realism.
Properly configured colliders and lightmaps for immediate real-time use.
Optimized material and texture usage to balance high visual fidelity with performance in dense scenes.