Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $8. The latest store price is $8, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $8 | Latest store price | |
| $8 | Unity Permanent Decrease 2026-08-02 2026-08-09 | |
| $18 | Unity Permanent Decrease 2026-07-28 2026-08-04 | |
| $25 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Bone Remapper + SkinnedMesh Atlas Combiner - URP
- Tools, Systems & Learning > Development Tools & Automation
The Problem
Building modular characters from multiple sources means dealing with incompatible skeletons, dozens of separate materials, and excessive draw calls. Manually remapping bones across 50–200 joints is tedious and error-prone. Maintaining one material per mesh part kills batching.
The Solution
Step 1 — BONE REMAPPER: Take skinned meshes from any source and remap their bones to your target character's skeleton. Drag, drop, click — done.
Step 2 — SKINNED MESH ATLAS COMBINER: Select all the meshes now sharing one skeleton, generate a PBR texture atlas across up to 6 channels, and export UV-remapped FBX files with a single material.
Result: Multiple character parts → one skeleton, one material, one draw call.
Bone Remapper — Features
- Automatic bone matching by name between source and target skeletons
- Bone grafting: missing bones are auto-created in the target hierarchy
- Batch processing: remap multiple meshes in one operation
- Drag & drop or manual mesh list management
- Optional: move meshes into target hierarchy, delete old armatures
- Works with Generic rigs — no Humanoid setup required
- Full Undo support
Skinned Mesh Atlas Combiner — Features
SkinnedMesh Atlas Combiner uses Unity's official FBX Exporter, which can be installed from Unity's PackageManager.
- PBR atlas generation across 6 channels (Albedo, Normal, Metallic/Gloss, Mask, Occlusion, Emission)
- Atlas sizes from 2K to 16K with configurable padding
- Visual grid layout preview before export
- Reorderable mesh list with texture thumbnails and channel count
- One-click export: atlases (PNG) + UV-remapped FBX + auto-generated material
- Auto-detects render pipeline (URP / HDRP / Built-in) and assigns correct shader
- Reflection-based FBX export — no mandatory package dependency
- RGBA transparency support
Included
- Example scene with 3 simple test characters for hands-on experimentation
- Works in Unity 6+ (URP, HDRP, Built-in)
Ideal For
- Modular character systems (mix & match body parts, outfits, accessories)
- Mixamo characters with shared naming
- VRChat avatars
- Clothing or accessory meshes rigged for a specific skeleton
Compatibility
- Developed and tested in Unity 6.3