Unity
Boltix 2D Animated Spine Character(Prime Series)
$15
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Boltix 2D Animated Spine Character(Prime Series)
- Theme > Military & Combat
- Art & Visuals > 2D
Unique & Appealing Character Design – Highly polished and ready-to-use character.
46 Detailed Animations – Covering every essential action for each weapon and character state.
Unity Prefab – Easily preview and integrate animations.
Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (46 Total):
- Block
- Block_Hit
- Celebration
- Climb_Down
- Climb_Idle
- Climb_Up
- Crouch_Idle
- Crouch_Walk
- Edge_Climb
- Edge_Idle
- Falling
- Floor_GetUp
- Floor_Idle
- Gun_Reload1
- Gun_Reload2
- Gun_Shoot
- hitBig
- Hit_1
- Idle
- Idle_Tired
- Jump
- jump_2
- jump_3
- Land
- Machine_GunReload
- Machine_GunShoot
- meleeSwing3-fullBody
- Melee_Swing1
- Melee_Swing2
- Pull
- Pull_Idle
- Punch_1
- Punch_2
- Punch_3
- Push
- Push_Idle
- Roll
- Run_1
- Run_2
- Skid
- Swim
- Swim_Idle
- Walk
- Walk_2
- Wall_Idle
- Wall_Jump
46 Detailed Animations – Covering every essential action for each weapon and character state.
Unity Prefab – Easily preview and integrate animations.
Source Files Provided – Includes full Spine project (.spine / .json) and Unity.
Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (46 Total):
- Block
- Block_Hit
- Celebration
- Climb_Down
- Climb_Idle
- Climb_Up
- Crouch_Idle
- Crouch_Walk
- Edge_Climb
- Edge_Idle
- Falling
- Floor_GetUp
- Floor_Idle
- Gun_Reload1
- Gun_Reload2
- Gun_Shoot
- hitBig
- Hit_1
- Idle
- Idle_Tired
- Jump
- jump_2
- jump_3
- Land
- Machine_GunReload
- Machine_GunShoot
- meleeSwing3-fullBody
- Melee_Swing1
- Melee_Swing2
- Pull
- Pull_Idle
- Punch_1
- Punch_2
- Punch_3
- Push
- Push_Idle
- Roll
- Run_1
- Run_2
- Skid
- Swim
- Swim_Idle
- Walk
- Walk_2
- Wall_Idle
- Wall_Jump