Unity
Boing Kit: Dynamic Bouncy Bones, Grass, and More
$60
Rated 5.0/5 from 38 ratings on Unity.
About Boing Kit: Dynamic Bouncy Bones, Grass, and More
- Art & Visuals > VFX
Juice up your games by adding bouncy VFX. Version 1.2 introduces Dynamic Bouncy Bones that turn bones into dynamic bouncy bones, animated or not. Bouncy bones integrate well with existing boing effectors, all-new lightweight colliders within Boing Kit, and Unity's built-in colliders. Version 1.1 introduces Propagation where effects would propagate when turned on in reactor fields, good for wind, water waves, shock waves, implosions, explosions. Boing Kit offers various options including Boing Behavior for making game objects immediately bouncy, Boing Effector & Reactor for reactions in a bouncy fashion, and Boing Reactor Field for bringing reactor effects to a whole different scale like bouncing an entire massive grass field using bombs and characters. Boing Kit is performance-centric with reactor fields running on GPU using compute shaders (with CPU alternative) and utilizing Unity's job systems to run jobs in parallel across CPU cores. Boing Kit is easy to learn with abundant examples and full source code. Render pipeline compatibility includes all components compatible with scriptable render pipelines on Unity 2019.4 or newer. Platform compatibility includes CPU alternative mode for platforms that cannot run compute shaders. Limitations include that the boing bones component is meant for decorative/ambient bouncy effects on bone hierarchies and is not a full-blown cloth/soft-body simulator.