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Bob Character Framework preview
Unity

Bob Character Framework

By FlipGameDev

FREE

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Bob Character Framework 2 price observations from Jun 29, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Jun 29, 2026: FREE. Unity First Price 2026-06-29 2026-07-06 Oct 31, 2026: FREE. Latest store price Jun 29, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-06-29 2026-07-06

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Bob Character Framework

  • Art & Visuals > 3D
Bob Character Framework provides a robust, highly modular foundation for character controllers. Designed with flexibility and rapid prototyping in mind, this framework allows developers to drop a single prefab into their scene and immediately test their game in First-Person (FPS), Third-Person (TPS), Top-Down, or Photomode with seamless transitions and zero friction.

Built on a clean Brain-State-Module C# architecture, systems like Input, Movement, Camera, and Animation run independently. This means no spaghetti code: you can easily enable, disable, or extend modules without breaking the rest of your game.

Key Features:
- Multi-Perspective Ready: Instantly switch between FPS, TPS, Top-Down, and Photomode workflows using pre-configured Cinemachine virtual cameras. Perfect for hybrid games or rapid genre testing.
- Modular Architecture: A central Brain coordinates independent modules through a shared State, making the system highly reusable and easy to extend for programmers.
- Local Multiplayer Support: Drop in the PlayerInputManager prefab and instantly get dynamic split-screen functionality. A new player and UI are automatically generated for each connected gamepad/keyboard.
- Secondary Motion Systems: Bring your character to life with built-in procedural physics for hair and clothing (wind simulation), an Eye Controller (blinking, micro-movements, gaze tracking), and a Jaw Audio Sync component that creates frequency-based lip-syncing for dialogue.
- Audio Integration: Built-in animation event listeners for Footstep and Landing SFX.
- Mixamo-Ready Rig: Includes a specially configured FBX designed to be uploaded directly to Mixamo for effortless animation generation and testing.

Ideal For:
- Rapid prototyping across different camera perspectives
- Action-adventure and shooter games
- Local co-op/split-screen party games
- Developers looking for a clean, extensible codebase

Unity price last checked .

Prices and availability may change.