Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.50. The latest store price is $9.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9 | Latest store price | |
| $9 | Unity First Price 2026-07-15 2026-07-22 | |
| $4.50 | Unity Discount 2026-07-09 2026-07-16 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Bloodlust Designed Horror Game and Pick Ups
- Audio > Sound Effects & Ambience
- Theme > Horror & Gothic
Bloodlust Designed Horror Game and Pick Ups
Looking for some Horror Game and Pick ups Sounds? Open up your blood sac and hear at the Bloodlust Designed Horror Game and Pick Ups asset. This game Grabbing sound asset has a bleeding 99.3 MB booster pack with 87 unique sound assets perfect for the game dev that wants to create and make sonic bloody mess.
These affordable royalty free sound effects for rapid prototyping of new ideas and commercial games are game-ready, mastered and optimized in length and size to reduce game distributions and space. The sounds are free of clipping, always start/end at volume 0 to avoid any clicks or pops, and looping sounds are seamless.
Looking for some Horror Game and Pick ups Sounds? Open up your blood sac and hear at the Bloodlust Designed Horror Game and Pick Ups asset. This game Grabbing sound asset has a bleeding 99.3 MB booster pack with 87 unique sound assets perfect for the game dev that wants to create and make sonic bloody mess.
These affordable royalty free sound effects for rapid prototyping of new ideas and commercial games are game-ready, mastered and optimized in length and size to reduce game distributions and space. The sounds are free of clipping, always start/end at volume 0 to avoid any clicks or pops, and looping sounds are seamless.