Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-10-07 2026-10-07 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Blender Exporter for Unity
- Tools, Systems & Learning > Development Tools & Automation
Humanoid clips store Mecanim muscle curves, not bone Transforms. This tool samples each clip onto the skeleton, then writes Transform animation that FBX and Blender can play.
Export always runs on a temporary clone. The original scene object and prefab are never modified.
Use clips from the Animator Controller, drag extra AnimationClips by hand, or both. Humanoid bake still works with an empty Controller as long as the Animator has an Avatar. Optional one file per clip ([email protected]), blendshapes, root motion, and a Blender Z-up fix.
On import, the asset installs Unity’s FBX Exporter (com.unity.formats.fbx) from the Package Manager automatically.
Requires Unity 2021.3 or newer, including Unity 6. Works in Built-in, URP, and HDRP — this is an Editor tool, not a render-pipeline asset.
Blender import:
• Blender 5.2 and newer: File → Import → FBX
• Blender 4.5: File → Import → FBX (experimental)