Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Blaze AI Engine - Predator
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Learning & Tutorials
This module lets you turn ONE AI character per scene into a predator that searches for it's prey within a radius. The AI will try to find it's prey without knowing it's exact location but rather it's approximate location. Great for stealth and horror games!
The predator enters through set points (doors, vents) after a random delay to hunt within the target's radius. Once all search points are checked, it exits until triggered again by timer, noise, or API giving players brief relief before its return.
All behavior flow options, timers, API calls, exits, infinite search, spawning on start, etc. are fully editable in the inspector. Use what you need, skip the rest.
The Predator Director can shrink its search radius after each point, making the AI more accurate and likely to find a target that stays in one place forcing the player to keep moving.
The director includes APIs for entering/exiting predators, choosing entry/exit points, adding noise, instant despawn, and more.
Built on Blaze AI, this module supports all its features, including Offmesh Links for jumps, climbs, and falls, while adding only a new behavior.
The package includes the tutorial demo, full source code for Predator Director and Behaviour (extendible, organized, commented), plus documentation.
The predator enters through set points (doors, vents) after a random delay to hunt within the target's radius. Once all search points are checked, it exits until triggered again by timer, noise, or API giving players brief relief before its return.
All behavior flow options, timers, API calls, exits, infinite search, spawning on start, etc. are fully editable in the inspector. Use what you need, skip the rest.
The Predator Director can shrink its search radius after each point, making the AI more accurate and likely to find a target that stays in one place forcing the player to keep moving.
The director includes APIs for entering/exiting predators, choosing entry/exit points, adding noise, instant despawn, and more.
Built on Blaze AI, this module supports all its features, including Offmesh Links for jumps, climbs, and falls, while adding only a new behavior.
The package includes the tutorial demo, full source code for Predator Director and Behaviour (extendible, organized, commented), plus documentation.