Billboard Master - Atlased Display Shader - URP
By SOIL
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $34. The latest store price is $34, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $34 | Latest store price | |
| $34 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Billboard Master - Atlased Display Shader - URP
- Theme > Modern
- Theme > Realistic
- Art & Visuals > 2D
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
One material. Hundreds of unique screens. One draw call.
Turn any quad into a fully animated digital billboard, LED screen, or holographic display.
BillboardMaster is a feature-rich atlased based shader system, that allows per object changes, like other effects, lighting, backlight etc, and comes with its own easy to use Atlas Generator, developed to give variety and performance for worlds or rooms with the need of many displays, billboards and signs. Everything runs on the GPU with zero scripting required.
BillboardMaster handles everything inside the shader - ad cycling, transitions, glitch effects, LED overlays, and glass reflections etc. All GPU-driven with full per-instance control via one script, that controls all the features.
Two shader variants: One for GPU Instancing, when using the same mesh/quad (can be scaled and will be batched) and One for SRP Batcher when using custom meshes!
One script that controls the two shader types and gives you all the functions with inspector options, where you can change different settings for each object individually, such as different billboard ranges, effect types, etc.
ATLAS GENERATOR:
BillboardMaster features its own Atlas Generator, allowing you to easily create your own texture atlases with a real-time preview window.
Comes with a smart and simple system that allows you to connect smaller or equally sized but differently proportioned billboards to previous ones, so that no empty lines remain.
With the feature to save and load custom configurations that remember everything, so you can make changes afterwards.
EXAMPLE MATERIAL:
Billboard Master includes a ready-to-use 4K texture atlas featured in the demo scene, along with a large collection of AI-generated original images in various aspect ratios, allowing you to quickly create your own custom atlases.
Core Features:
Atlas-Based Ad System:
Set up a single texture atlas (up to 32x32 cells) and let the shader cycle through your ads automatically. Configure display time, crossfade duration, and random phase offsets - every screen instance runs on its own schedule without any scripting.
11 Transition Modes:
Seamlessly switch between ads using Fade, Directional Wipe, Slide, Noise Dissolve, Pixelate, Scanline Wipe, Hex Grid, Plank Wipe, Diamond Grid, Triangle Grid, or Scroller - each with adjustable soft edges, invert, and direction.
5 Layered Glitch Effects:
Stack and combine five independent glitch layers for endless variety:
Box-Liner Pattern - procedural block/line/dot distortion
FBM Chromatic Aberration - per-channel RGB shift with fractal noise
Block Row Shift - horizontal scanline displacement
Interlace + Fault Line - VHS-style tape artifacts
Tape Noise - 3D Perlin noise corruption
LED Overlay and Scanlines:
Apply a scrollable LED matrix texture with Screen, Overlay, or Multiply blending. Add animated scanlines - horizontal or vertical - with smooth anti-aliased rendering.
Backlight and Glow:
Simulate edge-lit or backlit screens with rectangular or radial glow, HDR color, adjustable edge curves, and mask inversion.
Frame Grid:
Add a physical frame structure with beveled tangent-space normals, metallic, smoothness, and ambient occlusion - making flat quads look like real segmented display panels.
Glass and Reflections:
Layer a PBR glass surface on top with Fresnel, adjustable smoothness and metallic values, plus procedural FBM noise for realistic surface imperfections and edge fading.
Flicker and Strobe:
Bring screens to life with sine-wave jitter and pulse modulation - perfect for malfunctioning displays or neon signage.
18 Blend Modes:
Every effect layer supports Photoshop-compatible blend modes: Screen, Overlay, Multiply, Color Dodge, Soft Light, Vivid Light, and 12 more.
Performance and Flexibility:
Two Batching Modes - GPU Instancing (MaterialPropertyBlock) or SRP Batcher (CBUFFER) - pick what fits your project.
14 Compile-Time Toggles - Disabled features are stripped from the compiled shader. Use only what you need.
152+ Instanced Properties - Every parameter can be unique per instance.
Half-Precision Support - Optimized for mobile and Switch.
Full Stencil Buffer Control - Reference, comparison, pass ops, read/write masks.
Custom Inspector - Clean toggle UI with build-time feature culling.