About BigWorldHorizonProxy
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
BigWorld Horizon Proxy — Large‑World Horizon Baking & Distance Replacement
Overview: A professional rendering accelerator that bakes distant scenery into single‑quad textures and swaps them in by distance, slashing draw calls and far‑scene overdraw. Fast to deploy, ideal for open worlds and large environments.
Use Cases: Mountains/skyline and city backdrops, massive vegetation backgrounds, racetracks and crowd stands, large sandbox/survival maps.
One‑click bake: Layer‑based color capture, 512/1024/2048 resolutions
Auto outputs: PNG texture, single‑quad mesh, unlit material (IGD/BigWorld/HorizonProxyUnlit)
Distance replacement: Runtime manager enables/disables proxies by camera distance
Lightweight & universal: Single quad, no compute shaders, works with URP/BiRP/HDRP
Visual & safe: Debug gizmos, sane texture import settings, non‑destructive workflow
Benefits: Minutes to integrate, dramatically reduces far‑scene cost and stabilizes frame rate on large maps.
Included: Editor window/hierarchy menu/custom inspector, runtime manager, dedicated unlit shader, docs.
Overview: A professional rendering accelerator that bakes distant scenery into single‑quad textures and swaps them in by distance, slashing draw calls and far‑scene overdraw. Fast to deploy, ideal for open worlds and large environments.
Use Cases: Mountains/skyline and city backdrops, massive vegetation backgrounds, racetracks and crowd stands, large sandbox/survival maps.
One‑click bake: Layer‑based color capture, 512/1024/2048 resolutions
Auto outputs: PNG texture, single‑quad mesh, unlit material (IGD/BigWorld/HorizonProxyUnlit)
Distance replacement: Runtime manager enables/disables proxies by camera distance
Lightweight & universal: Single quad, no compute shaders, works with URP/BiRP/HDRP
Visual & safe: Debug gizmos, sane texture import settings, non‑destructive workflow
Benefits: Minutes to integrate, dramatically reduces far‑scene cost and stabilizes frame rate on large maps.
Included: Editor window/hierarchy menu/custom inspector, runtime manager, dedicated unlit shader, docs.