Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $19.98 | Unity First Price 2026-11-04 2026-11-04 | |
| $9.99 | Unity New Release Discount 2026-11-04 2026-11-18 | |
| $9.99 | Unity New Release Discount 2026-11-04 2026-11-18 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Big Impacts
- Audio > Sound Effects & Ambience
- Theme > Sci-fi & Space
- Theme > Horror & Gothic
The content splits into clear categories. Abstract SciFi Impacts are metallic high-pitched hits layered with synthesized bass, cymbal clangs and heavy thuds in a futuristic character. Cinematic Hits are the big trailer elements: distorted, heavy, dark and loud, running up to eighteen seconds with rises and decay tails built in. Electronic Impacts bring bass drops and heavy kick-weight hits with metal rumble, swoosh layers and compressed electronic tone. Horror Fantasy Impacts draw from strings, piano key hits, metallic clings and wooden thumps with a haunting character that sits in horror, thriller and dark fantasy work. Metallic Impacts cover raw junk metal smashes, scrap slams, clangs and crashes at various sizes and bass weights.
LFE Rumbles and Low Booms push into the sub range, deep and sustained, built to rattle speakers. Sub Drops add a robotic or mechanical descent character that works in trailers and sci-fi games. The Reverberant Impact section offers a second set of impacts recorded through a reverb chamber, split into dynamic, metallic, percussive and tonal variants, each with natural tail and room character that sits differently from the dry hits.
All sounds are fully metadata tagged and ready for Unity.