Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-09-30 2026-09-30 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About BetterTools
- Tools, Systems & Learning > Development Tools & Automation
Included Tools:
1. Animation Navigator: Simplify animation inspection and debugging directly inside the Unity Editor. Jump instantly to the first, middle, or last frame of any selected animation clip. Preview animations with single-play or loop playback without entering Play Mode. Ping the target GameObject and focus the Animation window with a single click. Create multiple profile cards stored as individual JSON files inside ProjectSettings, allowing each team member to maintain personal setups without version control merge conflicts.
2. Flow Hierarchy Lines: Improve readability of complex scene hierarchies with clear visual guides. Display parent-child hierarchy guide lines throughout the Hierarchy window. Choose between solid colors or customizable rainbow color modes. Override colors for individual hierarchy depth levels. Store personal preferences locally using EditorPrefs without modifying project files.
3. My Reference Finder: Quickly inspect dependencies and references throughout your project. Find everything an object depends on and everywhere it is referenced. Search both Scene GameObjects and Project Assets, including prefabs, ScriptableObjects, materials, textures, and more. Access searches through a dedicated window, drag & drop field, or context menu. Performs on demand analysis without generating background cache files.
4. Hierarchy Marker: Highlight important GameObjects for faster scene navigation. Apply custom background colors directly from the Hierarchy context menu. Display colored parent indicators when marked objects are hidden inside collapsed hierarchies. Manage, filter, focus, or remove markers from a centralized manager window. Uses lightweight hidden components to ensure markers persist across scene saves and prefab edits.
Why BetterTools:
- Editor Only: All tools are isolated inside dedicated Editor Assembly Definitions (.asmdef) with zero runtime build impact.
- No Dependencies: Works out of the box without requiring third-party packages.
- Version Control Friendly: Data is stored intelligently using ProjectSettings, EditorPrefs, or lightweight scene components depending on the feature.
- Cross Pipeline Compatibility: Compatible with Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
- Designed for Productivity: Built to remain responsive even in large projects and complex scene hierarchies.