Unity
Better Fog: Height Fog, Light Scattering & More
By INab Studio
$40
Rated 5.0/5 from 21 ratings on Unity.
About Better Fog: Height Fog, Light Scattering & More
- Art & Visuals > VFX
Better Fog is a post-processing effect offering various features to craft numerous looks and styles, from realistic to stylized. This effect is not a volumetric solution, ensuring optimal performance. It also includes additional features such as a plane or sphere analytical world fog, a custom fog particle shader, and more. Crafted using Shader Graph (URP) and the Amplify Shader Editor (Built-in), Better Fog supports transparent objects without the need to modify their shaders.
Features:
- Screen Space Light Scattering (SSMS): Use it to create a more realistic feel for the fog.
- Gradient Fog Colors: Create your own custom look or use one of the many gradients included with the asset.
- Skybox Fog Integration: Ensure consistent visuals with any skybox.
- Distance-Based Fog: Default fog with the option to use radial distance.
- Height Fog: Atmospheric height fog.
- Volume Blending: Use post-processing volumes to blend between various presets.
- Transparency & Particle Support: The fog works well with particles and transparent objects.
- World Fog: Customize and add fog using planes and spheres with custom shaders.
- Custom Fog with Particles: Includes procedural fog particle FX.
- Fog Energy Loss: Imitate photon energy loss due to fog scattering.
- Simple Integration: Easily add the effect to your project.
- Versatile Customization: Adjust each feature as needed and use keywords for better performance.
Compatibility:
- Supports URP and Built-in versions
- Works only in Unity 6.0+
- Support for URP 2022 is provided via .unitypackage, and it is considered deprecated
- Built-in requires Shader Graph for the demo scenes to work.
Limitations:
- Only supports directional light scattering.
- Non-volumetric.
- No MSAA support.
- Requires devices capable of depth rendering.
- No support for orthographic camera, VR, WebGL, or VFX graph particles blending.
Features:
- Screen Space Light Scattering (SSMS): Use it to create a more realistic feel for the fog.
- Gradient Fog Colors: Create your own custom look or use one of the many gradients included with the asset.
- Skybox Fog Integration: Ensure consistent visuals with any skybox.
- Distance-Based Fog: Default fog with the option to use radial distance.
- Height Fog: Atmospheric height fog.
- Volume Blending: Use post-processing volumes to blend between various presets.
- Transparency & Particle Support: The fog works well with particles and transparent objects.
- World Fog: Customize and add fog using planes and spheres with custom shaders.
- Custom Fog with Particles: Includes procedural fog particle FX.
- Fog Energy Loss: Imitate photon energy loss due to fog scattering.
- Simple Integration: Easily add the effect to your project.
- Versatile Customization: Adjust each feature as needed and use keywords for better performance.
Compatibility:
- Supports URP and Built-in versions
- Works only in Unity 6.0+
- Support for URP 2022 is provided via .unitypackage, and it is considered deprecated
- Built-in requires Shader Graph for the demo scenes to work.
Limitations:
- Only supports directional light scattering.
- Non-volumetric.
- No MSAA support.
- Requires devices capable of depth rendering.
- No support for orthographic camera, VR, WebGL, or VFX graph particles blending.