Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14. The latest store price is $28.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $28 | Latest store price | |
| $14 | Autumn Sale | |
| $28 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Better Camera Collision for Game Creator 2
Better Camera Collision replaces unreliable first person and third-person camera clipping with a robust collision system built specifically for Game Creator 2 cameras.
It keeps the camera from passing through walls, floors, ceilings, and tight level geometry while preserving smooth camera recovery when obstacles clear. The system uses non-alloc physics queries, near-clip-aware collision sizing, temporal sweep protection, and last-safe-position recovery to avoid common issues like wall clipping, camera popping, or getting stuck behind geometry.
Features:
- Built for Game Creator 2 camera clipping
- Prevents first/third-person camera wall clipping
- Near-plane-aware collision radius
- Non-alloc physics for runtime performance
- Smooth push-out recovery
- Immediate safe pull-in when obstructed
- Handles forced camera pressure against walls
- Recovery logic for stuck or invalid camera positions
- Preset system for fast tuning
- Competitive multiplayer-friendly behavior
- Works with custom collision layers and trigger settings
Ideal for action RPGs, third-person shooters, soulslikes, adventure games, shooter, MMO-style cameras, and any Game Creator 2 project that needs reliable camera collision.
It keeps the camera from passing through walls, floors, ceilings, and tight level geometry while preserving smooth camera recovery when obstacles clear. The system uses non-alloc physics queries, near-clip-aware collision sizing, temporal sweep protection, and last-safe-position recovery to avoid common issues like wall clipping, camera popping, or getting stuck behind geometry.
Features:
- Built for Game Creator 2 camera clipping
- Prevents first/third-person camera wall clipping
- Near-plane-aware collision radius
- Non-alloc physics for runtime performance
- Smooth push-out recovery
- Immediate safe pull-in when obstructed
- Handles forced camera pressure against walls
- Recovery logic for stuck or invalid camera positions
- Preset system for fast tuning
- Competitive multiplayer-friendly behavior
- Works with custom collision layers and trigger settings
Ideal for action RPGs, third-person shooters, soulslikes, adventure games, shooter, MMO-style cameras, and any Game Creator 2 project that needs reliable camera collision.