Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.95. The latest store price is $19.95.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.95 | Latest store price | |
| $19.95 | Unity First Price 2026-10-22 2026-10-22 | |
| $17.95 | Unity New Release Discount 2026-10-22 2026-10-29 | |
| $17.95 | Unity New Release Discount 2026-10-22 2026-10-29 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Best Asset Manager
- Tools, Systems & Learning > Development Tools & Automation
Best Asset Manager puts every asset you need one keystroke away, shows you exactly where each one is used, and clears out the clutter that slows your project down. All in a fast, modern editor window that feels at home in Unity 6.
Favorites that keep up with you
- Pin the prefabs, scenes, ScriptableObjects and folders you open all day
- Separate profiles for each feature or task, with your own row colors
- Drag to reorder, open favorites 1 to 9 with a shortcut, and star assets right from the Project window
Quick Open: one shortcut, then type
- Fuzzy search across your favorites, your recent assets and the entire project
- Live preview, and edit ScriptableObjects inline without leaving the search
- Drag a result straight into any Inspector field
References and usages in seconds
- See everything that uses an asset, and everything it uses
- Jump to the exact GameObject and component field inside a scene or prefab
- The reference index is saved between sessions, so lookups stay instant after the first scan
Keep your project lean
- Unused Assets finds what nothing in your build reaches
- Duplicate Assets merges byte-identical copies and rewires every reference, verified and backed up before a single file is written
- Import Audit spots textures and audio that waste memory or build size, with an estimate of what you would save
Never lose work
- A badge warns you about Inspector changes that are still only in memory, with one-click saving
- Recent history tracks what you open automatically, ordered by latest or most used
Built for real projects
- Editor-only, so nothing is added to your builds
- No third-party dependencies, with Addressables supported when installed
- macOS and Windows, Unity 6 and newer
- Every shortcut can be rebound, and favorites and settings stay per project and per user
Press Ctrl+Alt+F (Ctrl+Option+F on macOS) and you will wonder how you ever worked without it.