Behavior Tree System - Modular Entity AI & Mob Controller
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Behavior Tree System - Modular Entity AI & Mob Controller
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
BEHAVIOR TREE SYSTEM - CORE CAPABILITIES
VISUAL NODE EDITOR
Build and maintain complex AI logic flows using a clear, intuitive node-based editor window. Streamlined Flow: Composite, Decorator, and Action nodes are easy to connect and manage.
MODULAR ENTITY LOGIC
Handle dynamic state switching and player detection variables that impact how mobs react. Smart Reusability: Share behavior configs across different entities and tweak stats instantly.
LIVE VISUAL DEBUGGING Integrated runtime execution tracking to inspect signals running through nodes in real time. Instant Diagnostics: Debug broken conditions and transition delays directly inside the graph view.
PRODUCTION READY Includes a complete demo scene showcasing core mechanics, optimized for both high-end and mobile performance.
WHY CHOOSE BEHAVIOR TREE SYSTEM?
Scalable Logic: Handles everything from simple patrol loops to massive boss fight AI structures.
Fast Integration: Ready-to-use components and demo scenes for instant results.
Pro Workflow: Less boilerplate code, more focus on your game's unique features. Less system overhead - more time for the product.
BEST FIT GENRES BEHAVIOR TREE SYSTEM
shines in games where tactical AI and reactive mob behaviors matter:
RPG / Action RPG - complex boss patterns and elite enemy behaviors;
Stealth / Adventure - line-of-sight cones, hearing sensors, and guard patrols;
Strategy / Management - autonomous unit decision-making and logic modules.
PACKAGE CONTENTS
15+ Core System Scripts & Logic Modules
1 Custom Node-Based Editor Window
3 AI Agent Prefabs & ScriptableObject Presets
2 Example Scenes & Implementation Templates