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Behavior Tree System - Modular Entity AI & Mob Controller preview
Unity

Behavior Tree System - Modular Entity AI & Mob Controller

By Kiss.My.Assets

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Behavior Tree System - Modular Entity AI & Mob Controller 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Jun 20, 2026: $4.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $4.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Behavior Tree System - Modular Entity AI & Mob Controller

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Behavior Tree System is a complete Entity AI & Mob Controller tool for Unity designed to help you build complex modular entity behaviors with ease. It delivers a professional, game-ready workflow including live visual debugging and ScriptableObject-driven configurations. Perfect for teams that need powerful system logic without the friction of overcomplicated setups.
BEHAVIOR TREE SYSTEM - CORE CAPABILITIES
VISUAL NODE EDITOR
Build and maintain complex AI logic flows using a clear, intuitive node-based editor window. Streamlined Flow: Composite, Decorator, and Action nodes are easy to connect and manage.
MODULAR ENTITY LOGIC
Handle dynamic state switching and player detection variables that impact how mobs react. Smart Reusability: Share behavior configs across different entities and tweak stats instantly.
LIVE VISUAL DEBUGGING Integrated runtime execution tracking to inspect signals running through nodes in real time. Instant Diagnostics: Debug broken conditions and transition delays directly inside the graph view.
PRODUCTION READY Includes a complete demo scene showcasing core mechanics, optimized for both high-end and mobile performance.
WHY CHOOSE BEHAVIOR TREE SYSTEM?
Scalable Logic: Handles everything from simple patrol loops to massive boss fight AI structures.
Fast Integration: Ready-to-use components and demo scenes for instant results.
Pro Workflow: Less boilerplate code, more focus on your game's unique features. Less system overhead - more time for the product.

BEST FIT GENRES BEHAVIOR TREE SYSTEM
shines in games where tactical AI and reactive mob behaviors matter:
RPG / Action RPG - complex boss patterns and elite enemy behaviors;
Stealth / Adventure - line-of-sight cones, hearing sensors, and guard patrols;
Strategy / Management - autonomous unit decision-making and logic modules.
PACKAGE CONTENTS
15+ Core System Scripts & Logic Modules
1 Custom Node-Based Editor Window
3 AI Agent Prefabs & ScriptableObject Presets
2 Example Scenes & Implementation Templates

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