Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Behavior Designer - Tactical Pack
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
Behavior Designer - Tactical Pack contains 13 different behaviour tree tasks focused on tactical situations using Unity's NavMesh or the A* Pathfinding Project.
Attacking is unique to each game. The Tactical Pack uses interfaces so you can implement your own attack and damage logic that fits your game. In addition, the Tactical Pack can use Playmaker or the Third Person Controller to handle attacking and damage.
Each task is well commented and written in a generic and clean way making it very easy to integrate into your own project. This pack will continue to grow as we hear new task suggestions from the community.
The following tasks are included:
• Attack
• Charge
• Marching Fire
• Flank
• Ambush
• Shoot and Scoot
• Leapfrog
• Surround
• Defend
• Hold
• Retreat
• Request Reinforcements
• Reinforcements Response
Attacking is unique to each game. The Tactical Pack uses interfaces so you can implement your own attack and damage logic that fits your game. In addition, the Tactical Pack can use Playmaker or the Third Person Controller to handle attacking and damage.
Each task is well commented and written in a generic and clean way making it very easy to integrate into your own project. This pack will continue to grow as we hear new task suggestions from the community.
The following tasks are included:
• Attack
• Charge
• Marching Fire
• Flank
• Ambush
• Shoot and Scoot
• Leapfrog
• Surround
• Defend
• Hold
• Retreat
• Request Reinforcements
• Reinforcements Response