Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $7.50 | Unity Discount 2026-08-23 2026-08-26 | |
| $6 | Unity Flash Sale 2026-08-22 2026-08-23 | |
| $4.50 | Unity Flash Sale 2026-08-21 2026-08-22 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Behavior Designer - Movement Pack
Behavior Designer - Movement Pack contains 17 different behaviour tree tasks focused on both 2D and 3D movement.
In addition to covering all of the AI steering behaviors, some tasks provide unique functionality such as finding cover or hearing if an object is within range.
Three tasks - flock, leader follow, and queue - provide an excellent example of controlling multiple AI agents with just a single behavior tree.
Each task is well commented and written in a generic and clean way making it very easy to integrate into your own project. This pack will continue to grow as we hear new task suggestions from the community.
Pathfinding Implementations
- Unity's Navigation Mesh
- A* Pathfinding Project
- Poly|Nav
Tasks
- Move Towards
- Rotate Towards
- Seek
- Flee
- Pursue
- Evade
- Follow
- Patrol
- Cover
- Wander
- Search
- Within Distance
- Can See Object
- Can Hear Object
- Flock
- Leader Follow
- Queue
The Movement Pack is integrated with the Ultimate Character Controller allowing for movement with root motion.
In addition to covering all of the AI steering behaviors, some tasks provide unique functionality such as finding cover or hearing if an object is within range.
Three tasks - flock, leader follow, and queue - provide an excellent example of controlling multiple AI agents with just a single behavior tree.
Each task is well commented and written in a generic and clean way making it very easy to integrate into your own project. This pack will continue to grow as we hear new task suggestions from the community.
Pathfinding Implementations
- Unity's Navigation Mesh
- A* Pathfinding Project
- Poly|Nav
Tasks
- Move Towards
- Rotate Towards
- Seek
- Flee
- Pursue
- Evade
- Follow
- Patrol
- Cover
- Wander
- Search
- Within Distance
- Can See Object
- Can Hear Object
- Flock
- Leader Follow
- Queue
The Movement Pack is integrated with the Ultimate Character Controller allowing for movement with root motion.