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Behavior Designer - Behavior Trees for Everyone preview
Unity

Behavior Designer - Behavior Trees for Everyone

By Opsive

$95

Rated 5.0/5 from 762 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $47.50. The latest store price is $95.

Recorded prices for Behavior Designer - Behavior Trees for Everyone 7 price observations from Jun 17, 2026 to Nov 5, 2026. Lowest recorded price $47.50. Exact dates and prices are listed below. $0.00 $47.50 $95.00 Jun 17, 2026: $47.50. Unity Discount 2026-06-17 2026-06-24 Jun 19, 2026: $95. Unity First Price 2026-06-19 2026-06-26 Jun 24, 2026: $47.50. Unity Discount 2026-06-24 2026-07-01 Jul 1, 2026: $47.50. Unity Discount 2026-07-01 2026-07-08 Jul 8, 2026: $47.50. Unity Discount 2026-07-08 2026-07-15 Sep 14, 2026: $47.50. $25 Sale Nov 5, 2026: $95. Latest store price Jun 17, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 7 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$95Latest store price
$47.50$25 Sale
$47.50Unity Discount 2026-07-08 2026-07-15
$47.50Unity Discount 2026-07-01 2026-07-08
$47.50Unity Discount 2026-06-24 2026-07-01
$95Unity First Price 2026-06-19 2026-06-26
$47.50Unity Discount 2026-06-17 2026-06-24

Sale and bundle history

The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Behavior Designer - Behavior Trees for Everyone

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Behavior trees are used by AAA studios to create lifelike AI, and with Opsive’s Behavior Designer you can bring that same proven approach to Unity.

Behavior Designer is a professional behavior tree system designed for programmers, designers, and artists alike. It combines an intuitive visual editor with a powerful and extensible API, allowing you to build complex AI logic that remains readable, maintainable, and easy to debug as your project grows.

With hundreds of built-in tasks, deep third-party integrations, and strong runtime tooling, Behavior Designer makes it possible to create sophisticated AI without requiring custom code while still providing full control when you need it.

Behavior Designer was built from the ground up with performance in mind. It allocates no memory after initialization and runs efficiently across all platforms, including mobile, making it well suited for both prototypes and shipped games.

Authoring & Debugging
• Intuitive visual behavior tree editor
• Visual runtime debugger
• Realtime error detection
• Conditional Aborts for responsive decision-making
• Utility Theory task evaluation

Performance & Stability
• Zero runtime allocations after startup
• Efficient execution across desktop, console, and mobile
• Data-oriented internal design

Extensibility & Workflow
• Powerful API for custom tasks
• Reflection tasks for reusing existing code
• Shared variables for task communication
• Built-in event system
• Binary and JSON serialization
• Includes runtime source code

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Prices and availability may change.