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Behavior Designer Pro 3 - DOTS Powered Behavior Trees preview
Unity

Behavior Designer Pro 3 - DOTS Powered Behavior Trees

By Opsive

$145

Rated 5.0/5 from 786 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $72.50. The latest store price is $145.

Recorded prices for Behavior Designer Pro 3 - DOTS Powered Behavior Trees 8 price observations from Jun 17, 2026 to Nov 4, 2026. Lowest recorded price $72.50. Exact dates and prices are listed below. $0.00 $72.50 $145.00 Jun 17, 2026: $72.50. Unity Discount 2026-06-17 2026-06-24 Jun 17, 2026: $72.50. Unity Discount 2026-06-17 2026-06-24 Jun 19, 2026: $145. Unity First Price 2026-06-19 2026-06-26 Jun 24, 2026: $72.50. Unity Discount 2026-06-24 2026-07-01 Jul 1, 2026: $72.50. Unity Discount 2026-07-01 2026-07-08 Jul 8, 2026: $72.50. Unity Discount 2026-07-08 2026-07-15 Sep 14, 2026: $72.50. $25 Sale Nov 4, 2026: $145. Latest store price Jun 17, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 8 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$145Latest store price
$72.50$25 Sale
$72.50Unity Discount 2026-07-08 2026-07-15
$72.50Unity Discount 2026-07-01 2026-07-08
$72.50Unity Discount 2026-06-24 2026-07-01
$145Unity First Price 2026-06-19 2026-06-26
$72.50Unity Discount 2026-06-17 2026-06-24
$72.50Unity Discount 2026-06-17 2026-06-24

Sale and bundle history

The 7 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Behavior Designer Pro 3 - DOTS Powered Behavior Trees

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Behavior trees are a proven AI technique used by AAA studios to create lifelike, scalable decision-making systems. Behavior Designer Pro brings that same approach into the future with a modern, data-oriented architecture built on Unity DOTS.
No DOTS experience is required. Behavior Designer Pro works with GameObjects or Entities, allowing you to choose the workflow that best fits your project. You can adopt DOTS gradually, mix architectures, or use a fully data-oriented setup all while authoring behavior trees visually inside Unity.
By leveraging DOTS for efficient data layout and processing, Behavior Designer Pro reduces the overhead of AI systems and ensures performance remains consistent and predictable as your project scales. These performance gains are noticeable even with a small number of agents, freeing up resources for other aspects of your project.
Why Behavior Trees?
Used by AAA studios, behaviour trees provide a clear, modular way to define complex AI decision-making. Behavior trees are perfect for everything from enemy combatants and NPCs to boss fights and ambient wildlife.
Key Features
Performance & Architecture
Built on Unity DOTS for efficient processing and memory access. Supports GameObjects, Hybrid, and Entities workflows. Zero allocations after startup. Quick execution with job system and Burst support. Efficient execution that scales smoothly with agent count.
Authoring & Tooling
Visual node-based behavior tree editor. Realtime visual debugger with breakpoints. Runtime state inspection. Save & Load support.
Behavior Design
Utility Theory-based task evaluation. Conditional Aborts for dynamic responses. Shared variables for inter-task communication. Event-driven behavior support.
Extensibility
Familiar and flexible API. Custom node and editor extensions. Designed for long-term project integration.
Build Faster with Atlas
Behavior Designer Pro optionally integrates with Atlas, Opsive's AI assistant. Atlas works with the Codex access included in your existing ChatGPT plan, so no separate Atlas subscription is required. Describe what you want to build in plain language, and Atlas can answer questions, plan your implementation, and generate code designed around assets in your project.
Use Cases
Enemy AI: Patrol, chase, flee, or coordinate group attacks. Companion AI: Follow, assist, or interact with the player. Crowd Simulation: Handle large-scale agent behaviors. Resource Management: Gather, manage, or defend game resources. World Interaction: Make NPCs, traps, or world items context-aware. Simulation Systems: Model animals, crowds, or village behaviors. Survival AI: Hunt, flee, or seek shelter dynamically. Stealth and Tactical Combat: Intelligent strategic behavior. Custom AI Behaviors: Create unique, project-specific behaviors.

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