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BeatSyncToolkit: Pro preview
Unity

BeatSyncToolkit: Pro

By Nonfigure Studio

$29.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.

Recorded prices for BeatSyncToolkit: Pro 5 price observations from Jul 27, 2026 to Nov 3, 2026. Lowest recorded price $29.99. Exact dates and prices are listed below. $0.00 $25.00 $50.00 Jul 27, 2026: $35. Unity New Release Discount 2026-07-27 2026-08-10 Jul 27, 2026: $35. Unity New Release Discount 2026-07-27 2026-08-10 Jul 28, 2026: $50. Unity First Price 2026-07-28 2026-08-04 Oct 14, 2026: $29.99. Unity Permanent Decrease 2026-10-14 2026-10-21 Nov 3, 2026: $29.99. Latest store price Jul 27, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price
$29.99Unity Permanent Decrease 2026-10-14 2026-10-21
$50Unity First Price 2026-07-28 2026-08-04
$35Unity New Release Discount 2026-07-27 2026-08-10
$35Unity New Release Discount 2026-07-27 2026-08-10

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About BeatSyncToolkit: Pro

  • Audio > Music
COMPATIBLE WITH UNITY 6 NO SEPARATE UNITY 6 PACKAGE REQUIRED.

***No middleware or external dependencies.***

**Make the music follow the game.**

BeatSync Toolkit turns regular AudioClips into an adaptive score. Switch music states, change tracks, add or remove stem layers, branch between song sections, raise the intensity, play stingers and lower the score during dialogue. Transitions can happen immediately, on the next bar, at the end of a section or at an authored transition point.

**Set it up in the Inspector.**

Music Profiles store tracks, stems, playlists, timing and section rules as ScriptableObjects. Add a BSTConductor to the scene, assign a profile and press Play.

Designers can control the score with Music Zones and test it through the Runtime Control Panel. Programmers can connect gameplay events through the static BST API. BeatSync Toolkit creates and manages its audio sources automatically.

**Choose how the music reacts.**

Use states for broad musical changes such as exploration, combat or low health. Use sections to move between Intro, Loop, Bridge and Outro. Stem layers and intensity control let you change the instrumentation while the track continues playing.

Priority requests resolve cases where several gameplay systems ask for different music at the same time. Custom flags, track locks and zone overrides provide additional control when a scene needs more specific behavior.

Included with the package
The main package contains a Built-in Render Pipeline demo scene, demo profiles, full-mix audio, stem-based audio, a section-based example track, stingers and an in-game Runtime Control Panel.

Optional URP and HDRP packages are included for their pipeline-specific demo content. Install the main package before importing either optional package.

A complete offline PDF manual is included. Additional online documentation is available in English and Turkish.

Unity price last checked .

Prices and availability may change.