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Ultimate Beat 'Em Up Framework preview
Unity

Ultimate Beat 'Em Up Framework

By BIG FRAMEWORKS

$79.90

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $79.90. The latest store price is $79.90, matching the lowest recorded price shown here.

Recorded prices for Ultimate Beat 'Em Up Framework 2 price observations from Sep 28, 2026 to Nov 2, 2026. Lowest recorded price $79.90. Exact dates and prices are listed below. $0.00 $39.95 $79.90 Sep 28, 2026: $79.90. Unity First Price 2026-09-28 2026-09-28 Nov 2, 2026: $79.90. Latest store price Sep 28, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$79.90Latest store price
$79.90Unity First Price 2026-09-28 2026-09-28

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Ultimate Beat 'Em Up Framework

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Retro & Arcade
  • Theme > Military & Combat
  • Art & Visuals > UI & GUI
Build your own 3D side-scrolling beat 'em up with a modular, customizable gameplay framework designed for Unity and the Universal Render Pipeline.
Beat Up Framework provides the essential systems needed to prototype and develop an arcade-style brawler. It includes responsive player movement, combo attacks, running and aerial attacks, blocking, damage reactions, knockdowns, enemy behavior, encounter management, stage progression, character selection, pickups, weapons, audio, menus, HUD components, and playable sample scenes.
The framework uses reusable MonoBehaviour components and ScriptableObject data, allowing you to replace the included characters, animations, audio, UI, and stage content with your own assets.
Included sample content demonstrates a complete single-player flow from the intro and character-selection screens to multiple combat stages and a boss encounter.
No custom editor installer or automatic scene generator is required. The included scenes, prefabs, UI, and data assets are explicitly configured and can be inspected directly in the Unity Editor.
Replace the sample content, adjust the included profiles, build your own stages, and extend the exposed gameplay events and interfaces to fit your project.

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