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Beasty Save System preview
Unity

Beasty Save System

By Beasty Components

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $19.99.

Recorded prices for Beasty Save System 3 price observations from Jul 28, 2026 to Nov 1, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Jul 28, 2026: $9.99. Unity First Price 2026-07-28 2026-08-04 Aug 8, 2026: $19.99. Unity Permanent Increase 2026-08-08 2026-08-15 Nov 1, 2026: $19.99. Latest store price Jul 28, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.99Unity Permanent Increase 2026-08-08 2026-08-15
$9.99Unity First Price 2026-07-28 2026-08-04

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Beasty Save System

  • Tools, Systems & Learning > Game Templates & Systems
Beasty Save System saves and loads your game without dragging anything else into your project. It ships its own JSON engine with no third-party dependencies. Every call hands back a typed result instead of throwing, ensuring clear feedback on save success or failure. Drop a BeastySaveable on an object and tick the components you want persisted, including inactive objects. A BeastySaveManager in the scene saves and loads all of them at once. It saves what Unity itself would serialize, including public fields, arrays, lists, dictionaries, and Unity value types. Safe by default with atomic writes, backups, strict or tolerant loading modes, and optional AES-256 encryption. Saves go to local files by default or to a database via Firebase modules. The converter layer is open for custom types. Genre-agnostic and fits RPGs, survival games, visual novels, or editor tools. Documentation is available online.

Unity price last checked .

Prices and availability may change.