Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-07-28 2026-08-04 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Beasty Console
- Tools, Systems & Learning > Development Tools & Automation
The Beasty Console captures every log from Unity's message pipeline, classifies it by type, and displays it with color-coded rows, timestamps, and emoji prefixes. A scrollable filter toolbar shows live per-type message counts so you can see at a glance how many Errors or Warnings accumulated during a play session. A real-time search field narrows results instantly.
Double-clicking any log row opens the originating source file at the exact line number in your IDE, skipping internal logger frames automatically. Stack trace lines in the detail panel are rendered as clickable links for the same one-click navigation. The split panel between the log list and the detail view is fully resizable with a drag handle.
Additional controls include Collapse (merge duplicate messages with a repeat count), Clear on Play (auto-wipe on entering Play Mode), and Error Pause (automatically pause the Editor on errors or exceptions). All colors and the Beasty Console window are editor-only; standalone builds output plain text through Unity's standard Debug pipeline, so there is zero runtime overhead. A single master switch (BeastyDebugLogger.IsEnabled = false) silences all output in release builds.
The package is genre-agnostic, requires no configuration, and has no external dependencies. It works with all Unity render pipelines and projects of any size.