About Beach Boys
- Theme > Modern
- Theme > Realistic
- Art & Visuals > 3D
3D models of beach boys in swim trunks with many customization options. They feature ARKit blendshapes, a Humanoid Skeleton rig, and many color options, making them a perfect addition to the beach girls.
Key Features:
- Low-poly
- Fully Rigged
- Many outfits and hairstyles
- Apple Blendshapes
- Easy Color Change
- 3 Unique Necklace Pieces + Glasses
- 3 Unique Swim Trunks Meshes + 15 Unique Textures
- 1 Unique Shirt Mesh + 15 Unique Textures
- 2 Unique Shoes Meshes + 2 Unique Textures
- 2 Unique Head Meshes + 3 Unique Makeup Textures + 2 Skin Tones
- 4 Unique Hair Meshes + 7 Color Textures (White is included so you can make any color)
This asset is part of the Beach Bundle: Boys and Girls.
Polycount:
- Beach Boy 01: Faces 38135, Tris 73131, Verts 51393
- Beach Boy 02: Faces 45406, Tris 87249, Verts 52077
- Beach Boy 03: Faces 23289, Tris 43452, Verts 23861
- Beach Boy 04: Faces 45376, Tris 87624, Verts 52919
- Beach Boy 05: Faces 45301, Tris 87039, Verts 55523
Rig:
The character rig is based on the Humanoid Skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones, you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose is identical to the Humanoid Skeleton one, the only difference is the hand position, meaning you might want to adjust the bone position when retargeting for a better result. The rig has been tested with various animations, such as ALSv4, 3rd person standard animations (both UE4 and UE5), Female Interactions Animations, Mocap Library, ARLS + Horse Animset, Succubus AnimSet, Valley of the Ancient, Close Combat: Swordsman, and Lyra Starter Game.
Blendshapes:
Perfectly calibrated 51 Apple Blendshapes, tested with Live Link Face in Unreal Engine 5. Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc. Additional body morphs allow you to regulate body size (thin/thick).
Different Outfits and Modularity:
The model is completely modular; you can remove or add any part you want. Clothes can be taken off completely, and the full body is included. Please note that adult parts are not modeled and do not have morphs or a rig, only a plain texture. To avoid body intersection through clothes, the body is sliced into pieces. Pieces that are hidden under the clothes must be turned off, which also reduces the polycount. Props (surfboard and ice cream) are not included.
Unity Project:
- Supported version: 2021.3.21f1
- Render pipelines: Built-in, URP, HDRP
- Humanoid rig with eye bones, but no jaw bone
- For facial animations, use Blendshapes
- Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character
- Physics are not included
- AllPartsTogether.fbx file is included for customization
Material ID Maps:
Material ID maps are included for Skin, Eyes, and Hair. A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.
4K Textures:
- Maps include BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, and emissive.
- 12 Texture sets: Body, Head, Trunks x3, Shirt, Shoes, Accessories, Teeth, Hair, Eyes, Lashes.
- Textures are packed for better optimization.
Key Features:
- Low-poly
- Fully Rigged
- Many outfits and hairstyles
- Apple Blendshapes
- Easy Color Change
- 3 Unique Necklace Pieces + Glasses
- 3 Unique Swim Trunks Meshes + 15 Unique Textures
- 1 Unique Shirt Mesh + 15 Unique Textures
- 2 Unique Shoes Meshes + 2 Unique Textures
- 2 Unique Head Meshes + 3 Unique Makeup Textures + 2 Skin Tones
- 4 Unique Hair Meshes + 7 Color Textures (White is included so you can make any color)
This asset is part of the Beach Bundle: Boys and Girls.
Polycount:
- Beach Boy 01: Faces 38135, Tris 73131, Verts 51393
- Beach Boy 02: Faces 45406, Tris 87249, Verts 52077
- Beach Boy 03: Faces 23289, Tris 43452, Verts 23861
- Beach Boy 04: Faces 45376, Tris 87624, Verts 52919
- Beach Boy 05: Faces 45301, Tris 87039, Verts 55523
Rig:
The character rig is based on the Humanoid Skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones, you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose is identical to the Humanoid Skeleton one, the only difference is the hand position, meaning you might want to adjust the bone position when retargeting for a better result. The rig has been tested with various animations, such as ALSv4, 3rd person standard animations (both UE4 and UE5), Female Interactions Animations, Mocap Library, ARLS + Horse Animset, Succubus AnimSet, Valley of the Ancient, Close Combat: Swordsman, and Lyra Starter Game.
Blendshapes:
Perfectly calibrated 51 Apple Blendshapes, tested with Live Link Face in Unreal Engine 5. Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc. Additional body morphs allow you to regulate body size (thin/thick).
Different Outfits and Modularity:
The model is completely modular; you can remove or add any part you want. Clothes can be taken off completely, and the full body is included. Please note that adult parts are not modeled and do not have morphs or a rig, only a plain texture. To avoid body intersection through clothes, the body is sliced into pieces. Pieces that are hidden under the clothes must be turned off, which also reduces the polycount. Props (surfboard and ice cream) are not included.
Unity Project:
- Supported version: 2021.3.21f1
- Render pipelines: Built-in, URP, HDRP
- Humanoid rig with eye bones, but no jaw bone
- For facial animations, use Blendshapes
- Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character
- Physics are not included
- AllPartsTogether.fbx file is included for customization
Material ID Maps:
Material ID maps are included for Skin, Eyes, and Hair. A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.
4K Textures:
- Maps include BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, and emissive.
- 12 Texture sets: Body, Head, Trunks x3, Shirt, Shoes, Accessories, Teeth, Hair, Eyes, Lashes.
- Textures are packed for better optimization.